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Civilization is essentially the most iconic turn-based sequence of all time, however Sid Meier thought-about making it an RTS: ‘It might have simply gone in numerous instructions’

June 17, 2026
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I’m 41 years outdated tomorrow, and for many of my life I’ve had a recreation of Civilization in rotation. The primary Civ arrived in 1991, popularising the nascent 4X style and rapidly changing into a PC gaming icon. However Civ might have seemed very totally different. As a substitute of a sluggish, deliberate turn-based recreation, it was virtually Age of Empires.

Again in 2017, I interviewed each Civilization lead designer for {a magazine} characteristic, The entire historical past of Civilization, which was later printed on the location. Till not too long ago, every recreation had a special lead, beginning with Sid Meier and the OG Civ. This custom continued till Civ 7.

Civ was born out of Meier and Bruce Shelley’s need to push the boat out after the success of Railroad Tycoon. As a substitute of working an organization, how about working a nation, and finally the world?

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“We have been younger, and we had no concern,” Meier informed me.

However Meier began to fret that their ambitions have been too grand. He wanted to discover a technique to make this imposing problem extra accessible for would-be world conquerors. One of many accessibility options was ditching the favored hex-based map mannequin for easy squares.


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We have been younger, and we had no concern.

Sid Meier

“One of many causes we used squares for mapping was we thought hexes have been too geeky. We went with squares to make issues accessible,” Meier stated.

That will proceed till Civilization 5, which arrived in 2010.

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An much more impactful accessibility choice led to Civ changing into turn-based. However that got here after prototyping different choices, specifically making it an RTS. Whereas testing it, although, Meier realised that the RTS mannequin would not give gamers the house to become familiar with the sport’s complexity.

“Improvement is a journey in itself,” stated Meier, “and it might have simply gone in numerous instructions. There have been plenty of issues we thought-about that we didn’t find yourself doing. Actual-time is certainly one of them. I believe it’s nice to have a look at Age of Empires, for instance, as a result of that’s how the sport would have in all probability progressed if we’d continued down that route.”

In the long run, we obtained each variations of Civilization. Six years after Civ launched, Age of Empires appeared, with Bruce Shelly serving as recreation director. Past being real-time, one key distinction was that AoE wasn’t serious about charting all of human historical past—it was targeted on the traditional world.

An RTS with Civ’s scope would not seem till 2003. That recreation was the distinctive Rise of Nations, from one other Civ veteran, Civ 2 and Alpha Centauri’s Brian Reynolds.

So whereas Meier ended up happening a special route for Civ, it nonetheless spawned Age of Empires and Rise of Nations. We obtained to have our cake and eat it too.



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Tags: CivilizationconsidereddirectionsEasilyIconicmakingMeierRTSseriesSidtimeturnbased
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