Following the latest launch of the Dave the Diver In The Jungle enlargement, we had an opportunity to speak with Head of Mintrocket and Dave the Diver Director Jaeho Hwang in regards to the state of the sport, why they did an enlargement, whether or not the Responsible Gear Try DLC can be made accessible to different platforms, the 50hz Unity engine concern, doubtlessly including cross save, espresso, and extra.

Nintendo Insider: Inform us a little bit bit about your self and what you do at Mintrocket. Additionally what have been your inspirations whenever you started engaged on Dave the Diver?
Jaeho Hwang: I’m Jaeho Hwang, Head of Mintrocket and Director of Dave the Diver and our different new titles.
The primary thought for Dave the Diver got here to me at Jeju Island in Korea. I beloved how the ocean all the time felt completely different each time you went in, even in the very same spot, and I needed to construct an exploration sport round that feeling.
However merely exploring the ocean didn’t produce contemporary enjoyable by itself. After a number of backwards and forwards, I got here throughout a beachside pub in Jeju that turned the day’s catch into sushi and ran its enterprise that approach, and I made a decision to convey the thought into the sport.
As , it turned a extremely robust construction to construct the sport on.


Nintendo Insider: After doing a number of free and paid DLC packs, what made you wish to do a full enlargement?
Jaeho Hwang: It was really the alternative. Initially we needed to make a DLC the place Dave and his mates take a journey to a brand new place, primarily based on a area with freshwater fish.
However extra gamers beloved our sport than we had anticipated, and our alternatives to collaborate with different IPs grew considerably. We felt that if we have been going to do collaborations, we should always do them whereas the hype was there, so engaged on these collab DLCs pushed the total enlargement to a later date.
We launched many of the earlier collab DLCs as free DLC, as they have been supposed to offer gamers a distinct sort of expertise inside Dave the Diver.


Nintendo Insider: Once I first performed Dave the Diver on Steam Deck, I assumed the bottom sport already was unbelievable. I didn’t actually assume we wanted extra, however each DLC and replace retains enhancing it. Are you proud of the state of the sport?
Jaeho Hwang: I’m actually grateful should you noticed it that approach. I nonetheless really feel there’s a lot we fall brief on. I’d like to inform a bit extra of the Blue Gap story, and share extra of what occurs after the journey to the jungle.
However separate from my very own needs, as a improvement group we’re at some extent the place we have to transfer ahead. So from right here we’ll proceed to showcase not solely Dave however our different video games as properly.


Nintendo Insider: How was it working with Nintendo and doing the ports for Swap 1 and a couple of?
Jaeho Hwang: Releasing the most recent DLC on Swap 1 was fairly difficult. As a result of we developed the sport for current-gen {hardware}, the Swap 1 model required quite a lot of optimization. I’m very sorry that even at this level the Swap 1 model isn’t as steady appropriately.
Internally, although, a big a part of the issue has been resolved and an replace is underway. From late July you’ll be capable of play in a way more steady state.


Nintendo Insider: Whereas I like the sport, one small technical concern has been annoying me on each platform. The Unity 50hz concern is roofed by Digital Foundry right here. That is additionally current underwater in Dave the Diver. Are there plans to repair it?
Jaeho Hwang: First, thanks for trying so intently at even the small particulars. We’re conscious of the conduct you described. It comes from a physics replace setting that has been in place because the early improvement stage. It doesn’t seem otherwise on a specific platform, as each platform shares the identical construct base.
Fixing it might have an effect on a lot of behaviors throughout the sport, so it will must be fastidiously reviewed. Together with this, we’ll proceed checking the technical aspect to offer the smoothest expertise to our gamers.


Nintendo Insider: Are there any plans to promote the Responsible Gear Try DLC on the eShop or different platforms?
Jaeho Hwang: We do have plans for it. We simply haven’t selected the fitting timing but. We’ll share extra quickly, in order many individuals as potential can take pleasure in it.
Nintendo Insider: I not too long ago purchased the sport on Xbox and began replaying it. It made me assume how a lot I’d’ve beloved cross save between Swap 2, PS5, Xbox, and Steam. Are there any plans so as to add that?
Jaeho Hwang: As a participant myself, I do know properly how interesting and handy cross-save video games might be. That stated, cross-save requires programs like account linking throughout platforms and exchanging save knowledge, which might additionally have to undergo every platform’s assessment. As a result of that is one thing we have now by no means skilled, we can’t begin on it straight away.
Nevertheless, we hear our gamers absolutely and share the sentiment, so if the scenario permits we’ll share the replace straight away.


Nintendo Insider: Closing query. How do you want your espresso? Go into as a lot element as potential.
Jaeho Hwang: Haha, that’s an extremely robust query. We have now a espresso machine on the workplace that makes use of Starbucks beans, and I solely ever get my espresso from that one.
A few of my colleagues are actually into espresso, so they modify the beans recurrently, however I can barely inform the distinction. You might in all probability put Milo in there and I’d not discover.






