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Impasse’s snazziest wealthy boy, Apollo, will get struck down by a bunch of nerfs after terrorising matches: ‘Yoshi took him out again’

February 18, 2026
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Apollo, the most recent hero to come back to the Cursed Apple of Impasse—and the ultimate within the sextuplet of the Outdated Gods, New Blood replace—has been hit with a barrage of nerfs, per the sport’s official changelog boards.

For context, Apollo was a duelist character whose mobility and relative tankiness was a terror in most video games—a serious offender was Flawless Advance, his third capacity. This factor sees Apollo kip into the air, levitate for a second, after which strike ahead together with his blade. When upgraded, it’d additionally heal you on connecting with a hero.

Not solely did this make him arduous to flee, it additionally made him arduous as hell to hit, too. Particularly since his different capacity, Disengaging Sigil, wasn’t being correctly countered by Slowing Hex. , the one merchandise you are meant to have the ability to construct towards hyper-mobile heroes.


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I, myself, skilled fairly a number of matches the place I used to be enjoying both a assist or a ranged, squishy character (Valve actually likes to provide me Mina video games, just lately). A teamfight would occur, I might attempt to pop off some photographs from the protection of the backline, solely to listen to Apollo coming across the nook together with his DBZ zips, completely powerless to do something as he ran me down.

Anyway, that is all been mounted, now, with Apollo getting nerfed firmly into the bottom. His Flawless Advance’s hit radius has been shrunk, its harm has been lowered, its spirit scaling has been slashed, and it heals you barely much less when it does join. Disengaging Sigil now will get snubbed correctly by Slowing Hex, making it a straightforward counter purchase.

His final, Itani Lo sahn, is now additionally barely weaker. For those who can interrupt it, it goes on cooldown, it should not hit targets which are behind him anymore, its base harm is barely low, and its spirit scaling has additionally been nudged down barely.

Reactions on the sport’s subreddit have been appropriately jubilant: “Rattling they beat his ass,” writes one participant. “Yoshi took him out again,” provides one other. You may learn the specifics on how completely Apollo’s ass has been beat down beneath:

Maintain updated with an important tales and the perfect offers, as picked by the PC Gamer workforce.

Apollo: Mounted Slowing Hex not stopping Disengaging SigilApollo: Riposte On Pummel Hit modified from -15% Bullet Resist to -22% Melee Resist (impacts T2 as effectively)Apollo: Flawless Advance hit radius lowered by ~10percentApollo: Flawless Advance Base Maintain Injury lowered from 30 to 25Apollo: Flawless Advance Base Maintain Injury spirit scaling lowered from 0.7 to 0.55Apollo: Flawless Advance Max Maintain Injury lowered from 45 to 40Apollo: Flawless Advance Max Maintain Injury spirit scaling lowered from 1.1 to 0.9Apollo: Flawless Advance Excellent Injury lowered from 75 to 65Apollo: Flawless Advance Excellent Injury spirit scaling lowered from 1.65 to 1.55Apollo: Flawless Advance T3 lowered from +75 Excellent Injury to +65Apollo: Flawless Advance T3 spirit scaling not directly lowered (it’s +15% Spirit Scaling)Apollo: Flawless Advance T1 heal on hit lowered from 35 to 30Apollo: Itani Lo Sahn now goes on cooldown when interruptedApollo: Mounted Itani Lo Sahn hitting targets behind himApollo: Itani Lo Sahn base harm lowered from 250 to 225Apollo: Itani Lo Sahn spirit scaling lowered from 1.75 to 1.6



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Tags: ApolloBoybunchDeadlocksMatchesnerfsRichsnazziestStruckterrorisingYoshi
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