Hey people,
I’m a solo dev on the aspect (day job is Professional Serv). I haven’t coded professionally in 17 years (although anybody who is aware of me has seen me tinker and fail at a couple of aspect tasks just lately!). However I’ve all the time had this itch to lastly end and launch a sport.
I spent nights and weekends since January bootstrapping "Orb Match: Dragon Puzzle" utilizing Gemini to assist me study Flutter.
Earlier than I say anything, I’ve to offer an enormous shoutout to the Android group. Throughout that troublesome closed testing section, a bunch of Android people from Reddit jumped in to assist me take a look at the early builds. I actually couldn't have made it to launch with out them, so thanks to everybody who took the time.
tldr on the sport: a puzzle sport with 90s-style graphics. Match orbs, harvest magic, and conjure dragons to construct out your assortment.
I simply pushed an replace out: added one other Dragon assortment to the Rookery, plus an replace a person requested for. (Really, my final 3 updates all had a user-requested characteristic in them).
Proper now, I'm proper round 100 gamers whole, together with a couple of relations who simply examined for me. As a solo dev with zero advertising and marketing funds, hitting 250 gamers appears like climbing a mountain with out boots. So, if you happen to're a fan of puzzle video games or 16-bit artwork or Dragons (or all three), and have a couple of minutes to spare, I'd be grateful if you happen to gave it a strive.
I'd love any sincere suggestions you have got on the matching mechanics, the 16-bit aesthetic, and even when you have a characteristic request!
Sport Hyperlink:
Thanks for the assistance!
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