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[DEV] Good factor so many heroes die in dungeons – somebody has to promote their gear

June 24, 2026
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Solo dev right here. I simply launched my idle/incremental recreation, Necro Market.

The pitch: heroes maintain marching into dungeons to die. Tragic for them — glorious for enterprise. You run a necromantic market: ship crews into the realms to recuperate loot from fallen adventurers, then establish, restore, and enchant the gear earlier than equipping your finest items or flipping the remaining for gold.

It's a loop-driven incremental with each idle and energetic layers:

– Search the zones of three realms — brief runs reward energetic play, lengthy runs reward idlers

– Determine unknown loot to disclose rarity, high quality, and whether or not it's damaged

– Restore damaged gear in a bit of timing mini-game

– Enchant to push high quality, or ship uncommon gadgets to the Forge

– Equip your finest finds for everlasting bonuses, or promote all the things

– Develop a ability tree, full collections, run map explorations, chase each day quests, fill VIP orders, and react to timed occasions

– Playable in 8 languages

On monetization, since this sub cares (rightly): it's free, with elective rewarded advertisements and a single one-time Supporter Pack. No pressured advertisements, no power timers gating the enjoyable.

I'd genuinely love suggestions on the core loop and pacing — that's the half I maintain tuning.

🤖 Android:

Thanks for having a look — and keep in mind: each fallen hero is simply stock ready to occur.

—

AI disclosure: I used AI to proofread and polish the wording of this publish, and to assist create among the background pictures within the recreation and for this primary localization. Every part else – design, code, and the sport itself – is my very own work.

submitted by /u/shark812 [comments]



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Tags: DevDieDungeonsGearGoodHeroesSell
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