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[DEV] Grim Quest – Outdated College RPG – Fight Animations Replace (1.13.0)

May 17, 2026
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Grim Quest is a darkish fantasy RPG within the spirit of old skool classics. Half dungeon crawler, half text-based journey, it blends turn-based fight and roguelike mechanics with wealthy storytelling and detailed lore you'd anticipate from a tabletop RPG like DnD.

Google Play:

The 1.13 replace simply landed, that includes a sequence of fight animation refinements designed to make each encounter extra tactile and responsive.

​Assault Nudge: Enemies now lunge ahead to obviously sign their assaults. ​Shake on Hit: A brand new reactive animation provides bodily weight to each profitable strike. ​Hit Splashes: New visible results for each participant and enemy hits within the assault zone. ​Enhanced Casting: Magic and enemy skills now characteristic delicate visible results as an alternative of straightforward background shade shifts. ​Obscured Filter: Madness-obscured enemies (???) at the moment are really hidden behind a blur filter.

Moreover, 1.13.1 is coming quickly, introducing additional visible selection and new customization choices for the fight expertise.

Expanded Visuals: Added 10 new animation variants for participant spells, enemy skills, and objects, together with results like power arcs, ascending waves, static interference, and round vortices. Fight Animation Toggles: New settings will let you disable enemy assault nudges and hit shakes should you desire a static fight view or want it as an accessibility possibility. Legacy Spells: A brand new toggle within the settings menu permits you to revert to the unique spell animations with out the brand new particular results. Refined Occasions: Occasion sequences now characteristic smoother transitions between decisions and outcomes, complemented by a brand new progress bar animation.

Let me know what you assume and keep tuned!

submitted by /u/MonomythGameStudio [comments]



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Tags: 1.13.0animationsCombatDevGrimQuestRPGschoolUpdate
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