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[DEV] I spent 8 months constructing a retro idle roguelike impressed by Snake — Idle Snake

March 28, 2026
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Hello everybody!

I've simply launched my sport Idle Snake to the Google Play Retailer, if you need to attempt it please use this hyperlink: Idle Snake – Apps on Google Play

The sport is closely impressed by the basic retro sport Snake, however comes with just a few fashionable twists. Every time you clear a stage, you’ll earn some cash, and you’ll get to decide on a perk that may present some form of bonus. When you run out of time, you need to use your cash to buy everlasting upgrades that are saved between runs.

The sport is free to play (and it at all times can be). There are some rewarded adverts, however these will be ignored if you happen to need a totally ad-free gaming expertise.

If in case you have any suggestions, or if there’s a characteristic that you just want to be included within the subsequent launch, please let me know by commenting on this put up.

AI Disclosure

As this generally is a little bit of a scorching matter as of late, and within the curiosity of full transparency, AI has been used for the next: brainstorming concepts for perks/updates, some icon technology, and offering mock-ups for the UI. It hasn't been used for code technology at any level.

Tech stack

For individuals who have an interest, the app have been developed utilizing a mixture of Angular and Capacitor. I admire that this isn't a typical selection for cellular sport growth, so if anybody has any questions on why I selected this tech stack, and the professionals and cons of utilizing it over one thing extra standard like Unity, let me know

submitted by /u/tommm39 [comments]



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Tags: buildingDevIdleinspiredmonthsretroroguelikeSnakespent
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