Hey all! It's launch day. **Starscanner** is formally dwell on the Play Retailer after months of grinding, and I'm equal elements excited and nauseous. Figured that is the second to really present folks.
**The pitch (brief model):** You're sweeping a scanner throughout deep area searching for bizarre stuff. Generally you discover a chunk of ice. Generally you discover a rogue planet. Generally you discover one thing that in all probability shouldn't exist. Then you definitely improve your gear and go discover extra.
**The pitch (longer, as a result of Reddit):** It began as a "what if a Geiger counter was enjoyable" experiment and was a full-on assortment sport. You've obtained:
**~480 distinctive discoveries** to seek out — comets, asteroids, exoplanets, nebulae, alerts, anomalies, and a bunch of stuff I gained't spoil. Each has a hand-written description and its personal artwork.
**Rarity tiers** that really really feel completely different — pulling a Mythic after 200 scans of nothing hits prefer it ought to
**An vitality system** that isn't predatory — scans value 10, regen one per 30s, and you’ll improve each side of that equation within the Lab
**Improve tree** with stuff like Amplifier (higher rolls), Sonar (extra discoveries per scan), Attractor (bad-luck safety so that you're not caught pulling commons eternally), and Fortune (rarity bias)
**Scan paths** — completely different areas of area have completely different drop swimming pools, so that you're not simply smashing one button
**Squads** — co-op function the place you and your folks contribute vitality to communal alerts and break up the loot. This was a nightmare to construct nevertheless it's the half I'm most happy with.
**Offline development** — shut the app, come again later, your scanner stored working (inside motive, I'm not attempting to make this an idle sport)
**What it's NOT:**
Not pay-to-win. There's a store, there are IAPs, there's an advert right here and there. However each improve is reachable by means of play. I hate gacha mechanics and I refuse to ship one.
Not "completed" within the dead-game sense — I'll be patching, balancing, and including stuff primarily based on what folks truly do with it. I'm a solo dev. The artwork is AI-assisted (I generated after which hand-curated each single a kind of ~480 icons — there's precisely one comet, "Tebbutt," that doesn't have customized artwork as a result of the generator gave up on me, and I believe that's humorous sufficient to go away in). The backend is a separate service dealing with auth and squad sync. The entire shopper is Kotlin/Compose.
**The place to get it:** 🔗 It's free. Give it a strive, and if you happen to prefer it, a ranking genuinely helps a tiny launch like this greater than you'd suppose.
**What I'd love from you:**
Inform me what you discover first (and the way lengthy it took)
Inform me what feels off — pacing, vitality, improve value, something
Squad up with a pal and inform me if it truly works at scale
Bug experiences, the weirder the higher
If you happen to hate one thing, inform me that too. I can take it. Hanging out within the feedback all day. AMA concerning the construct, the gameplay, why I picked Compose over Unity, why squads nearly made me give up, no matter. Cheers, and glad scanning 🚀
submitted by /u/Cheap-Laugh6448 [comments]
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