Hey all! It's launch day. **Starscanner** is formally dwell on the Play Retailer after months of grinding, and I'm equal elements excited and nauseous. Figured that is the second to really present folks.
**The pitch (brief model):** You're sweeping a scanner throughout deep area searching for bizarre stuff. Generally you discover a chunk of ice. Generally you discover a rogue planet. Generally you discover one thing that in all probability shouldn't exist. Then you definitely improve your gear and go discover extra.
**The pitch (longer, as a result of Reddit):** It began as a "what if a Geiger counter was enjoyable" experiment and was a full-on assortment sport. You've obtained:
**~480 distinctive discoveries** to seek out — comets, asteroids, exoplanets, nebulae, alerts, anomalies, and a bunch of stuff I gained't spoil. Each has a hand-written description and its personal artwork.
**Rarity tiers** that really really feel completely different — pulling a Mythic after 200 scans of nothing hits prefer it ought to
**An vitality system** that isn't predatory — scans value 10, regen one per 30s, and you’ll improve each side of that equation within the Lab
**Improve tree** with stuff like Amplifier (higher rolls), Sonar (extra discoveries per scan), Attractor (bad-luck safety so that you're not caught pulling commons eternally), and Fortune (rarity bias)
**Scan paths** — completely different areas of area have completely different drop swimming pools, so that you're not simply smashing one button
**Squads** — co-op function the place you and your folks contribute vitality to communal alerts and break up the loot. This was a nightmare to construct nevertheless it's the half I'm most happy with.
**Offline development** — shut the app, come again later, your scanner stored working (inside motive, I'm not attempting to make this an idle sport)
**What it's NOT:**
Not pay-to-win. There's a store, there are IAPs, there's an advert right here and there. However each improve is reachable by means of play. I hate gacha mechanics and I refuse to ship one.
Not "completed" within the dead-game sense — I'll be patching, balancing, and including stuff primarily based on what folks truly do with it. I'm a solo dev. The artwork is AI-assisted (I generated after which hand-curated each single a kind of ~480 icons — there's precisely one comet, "Tebbutt," that doesn't have customized artwork as a result of the generator gave up on me, and I believe that's humorous sufficient to go away in). The backend is a separate service dealing with auth and squad sync. The entire shopper is Kotlin/Compose.
**The place to get it:** 🔗 It's free. Give it a strive, and if you happen to prefer it, a ranking genuinely helps a tiny launch like this greater than you'd suppose.
**What I'd love from you:**
Inform me what you discover first (and the way lengthy it took)
Inform me what feels off — pacing, vitality, improve value, something
Squad up with a pal and inform me if it truly works at scale
Bug experiences, the weirder the higher
If you happen to hate one thing, inform me that too. I can take it. Hanging out within the feedback all day. AMA concerning the construct, the gameplay, why I picked Compose over Unity, why squads nearly made me give up, no matter. Cheers, and glad scanning 🚀
submitted by /u/Cheap-Laugh6448 [comments]
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![[DEV] I spent months constructing an area scanner discovery sport and it simply launched on the Play Retailer — come discover bizarre stuff within the void with me 🛸](https://i0.wp.com/preview.redd.it/c4m9e03oz52h1.png?width=640&crop=smart&auto=webp&s=f5cb61d56f3f5fcca313199eb88f8791d4cfd351&w=120&resize=120,86&ssl=1)



![[DEV] We HATE pay to win, so we’ve run an indie cellular MMORPG for 8 years with out gacha or loot containers, VIP tiers, or stamina meters. To have fun, we programmed ourselves into the sport so you possibly can beat us up for our loot.](https://i3.wp.com/preview.redd.it/u0pfjf9ou42h1.png?width=320&crop=smart&auto=webp&s=b7b770fa32cce4e9560f2fa4a899bbb94f9db0b2&w=120&resize=120,86&ssl=1)