Hey of us — I’m the solo dev behind Infinity Dungeon: Idle RPG. It’s an idle hack-and-slash RPG: ship your hero into the maze, come again to improve gear, acquire pets, and rebuild the city earlier than the following run.
The most recent replace refreshes fight, stats, gear, and the blacksmith. It additionally provides financial institution curiosity, an Abyss Relic Alternate, clearer pet and title bonuses, and altar odds plus summon historical past. Auto-runs proceed whereas the app is closed, as much as your idle-time cap. Offline rewards are one third of an everyday run; an optionally available advert pays the total quantity.
I’ve hooked up a one-minute clip from the Android construct: totally different levels and enemy sorts getting mowed down, then a fast take a look at the opposite methods.
It’s free to obtain, with adverts and optionally available in-app purchases, together with random objects.
Google Play:
Fast disclosure: I’m a solo developer, and AI instruments helped all through growth and promotion—from code and artwork/audio to localization, this trailer, and this submit.
If you happen to test it out, which stage or system feels essentially the most enjoyable? What would you alter?
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