Just one tower has been dwell for two weeks, however right this moment i made the step from open beta to manufacturing, and that i wished to implement just a few QoL modifications earlier than posting it right here.
It’s made with LibGDX, and it’s my fist sport with a graphic library – beforehand, i solely ever used native android xml + java.
I’m an enormous fan of The Tower, a well-liked Android incremental sport, however i observed that each single RPG-style and pixel artwork model various had one thing missing: both the sport may very well be completed in three days, or was very buggy, or had horrible design selections (i discovered one which supplied 0 everlasting upgrades: within the one hundredth run you have been on the similar level as the primary)
Solely One Tower tries to fill that hole. Other than the model itself, there are additions that, i imagine, can’t be discovered elsewhere:
Heroes that may be deployed and combat autonomously. Each with a singular set of talents and canopy a particular position: there are tanks that may taunt enemies to forestall them from reaching your tower, injury sellers, necromancers that reanimate enemies, mages who empower the tower consistently, and others.
A mechanic borrowed by Clicker Heroes, considered one of my all time favourites. When a boss is slain, it drops a random Facet from a pool that reinforces your tower in varied methods. There are about 60 of those, so loads of variability.
Should you resolve to attempt it, let me know what you suppose within the feedback or at r/OnlyOneTower 🙂
submitted by /u/Paranoid-Squirrels [comments]
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