Hey all, solo dev right here. Simply printed my puzzle sport Palette Drift on Google Play and wished to share it.
The pitch: it performs like a chess puzzle, besides the items are colors. Decide a color, choose a path, and each block of that color slides till it hits a wall, one other block, or a portal ring. The catch is similar as chess: the worth of a transfer is dependent upon what occurs after it. Transferring one color first can open a path for an additional, or completely block it, so that you're planning a sequence, not simply reacting one transfer at a time.
Grading works the identical approach a chess puzzle charges you: remedy it within the minimal variety of strikes and also you get Optimum; one transfer over is Environment friendly; something extra nonetheless counts as Solved. Portal rings present up from degree 21 onward, and by the later ranges a single slide can chain by means of two totally different portals in a single transfer, nearer to recognizing a compelled mixture than simply sliding a block.
50 hand-tuned ranges, a day by day problem with its personal streak, and a touch system that reveals the following appropriate transfer with out spoiling the remaining.
No advertisements, no accounts, no monitoring, absolutely offline.
Palette Drift on Google Play:
Would love suggestions, particularly from anybody who really performs chess and may inform me if the "suppose forward" feeling really lands.
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