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Does stopping to assault make cell fight extra tactical, or does it simply really feel unresponsive?

September 22, 2026
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I used to be studying TGS impressions of Lifeless Account: Two Blue Flames, and its management setup seems like an fascinating compromise for a cell motion recreation.

You instantly transfer the chief with one hand, however fundamental assaults solely occur whereas the character is standing nonetheless. Transferring cancels the assaults, whereas lively abilities will be aimed manually or set to activate routinely.

I can see how that would create a transparent determination between repositioning and dealing injury. It additionally avoids filling a cellphone display with separate motion and assault controls. On the similar time, I ponder whether continuously stopping would really feel deliberate or just make motion much less responsive.

For individuals who play motion roguelites on cell, does that sound like match for contact controls? What sort of suggestions or focusing on system wouldn’t it must make stopping really feel like a tactical selection quite than a limitation?

submitted by /u/Krbigman [comments]



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Tags: AttackCombatFeelMobileStoppingtacticalUnresponsive
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