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Evil Empire “will at all times miss Useless Cells,” but it surely’s already engaged on its dream collab

October 18, 2026
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Revealed: October 18, 2026

For a studio cast to help an current recreation, Evil Empire has come a good distance. The staff began life as 4 co-founders engaged on Useless Cells whereas the remainder of Movement Twin went on to construct Windblown. Success noticed it develop to fifteen builders at first, after which ultimately 50 with the launches of The Rogue Prince of Persia and, most just lately, Castlevania: Belmont’s Curse. Talking to CEO Thomas Pfeiffer and Head of Enterprise Ben Laulan, I ask what the longer term holds subsequent, and whether or not they ever look wistfully again.

It has been simply over two years for the reason that staff known as time on the sport it was born to make, so does Evil Empire ever really feel the pull to return to the roguelike that began all of it? “I feel we’ll at all times miss Useless Cells,” Laulan responds, “as a result of it was the sport that allowed us to discovered Evil Empire, , and allowed us to be the place we’re in the present day with this unbelievable staff.” Each Pfeiffer and Laulan had been at Movement Twin for a number of years previous to the creation of the spin-off studio, which has since advanced right into a beast of its personal.

“I feel there is part of us that may at all times say, ‘Oh we miss having enjoyable with Useless Cells,'” Laulan continues. “However now we’re trying on the future, , and we’ve many productions on our palms. Now we have this live-ops division that we’re pumping up with Brotato and probably different companions. So yeah, I assume it is in-between. We miss it; it is extra nostalgia, I assume.”

Dead Cells developer Evil Empire's dream collab is real - The Prisoner fights The Queen on a moonlit bridge in Dead Cells.

“We miss it, however [moving on] was additionally the chance for us to think about doing one thing on our personal,” Pfeiffer tells me. “It is a part of our story, so there’s some frustration a bit right here, however nonetheless, we’re glad to discover a strategy to create our personal video games.” He smiles: “Possibly the dream can be to create a live-ops staff for an IP we created ourselves in some unspecified time in the future, have enjoyable with new groups and stay the dream with our personal product, or possibly one other recreation we’re making.”

“To be the explanation for the creation of the brand new Evil Empire-like that does help for our recreation,” Laulan chimes in, sparking a burst of laughter. “Yeah, it will be bizarre,” Pfeiffer responds, “however attention-grabbing to think about. However no, it is okay,” he says of shifting on from Useless Cells. “It was second.”

After Prince of Persia and Castlevania, I ask the apparent query: does the staff have a ‘dream collaboration,’ one it will snap up in a heartbeat if it had been provided? The pair instantly grin at each other. “Sure, and we’re already engaged on it,” Laulan says, laughing. “We’re too early to speak about it, however yeah, we’re extraordinarily excited, and the dream continues.”

Dead Cells developer Evil Empire's dream collab is real - Rose Belmont fights giant statue-like figures in Castlevania: Belmont's Curse.

Evil Empire appears very a lot to have discovered itself within the place to snap up such initiatives. The pair each seem like glad in that spot, and are wanting to encourage different groups to do the identical. The additional advantage is that it permits the studio to proceed to develop and evolve with safer initiatives till the time is true for one thing unique. “One factor we’re after is to create one of the best staff we will,” Pfeiffer remarks. “That is why we’re very glad to protect the data we’ve for a few years now, and to enhance many times.”

Pfeiffer hopes that in some unspecified time in the future the staff can be able to create its personal unique recreation collectively, however stresses, “Now we have enjoyable doing video games as we do proper now. It is not an enormous deal. It is simply that in some unspecified time in the future, as a studio, it’s worthwhile to create your personal strategy to create cash, to create worth, and possibly to go and take extra dangers. For that, having your personal IP is a dream. However we’ve time to achieve it – it is not the principle factor. Making good video games is the main focus.” Laulan nods, including, “It is arduous sufficient as it’s.”

Evil Empire is now sufficiently big to deal with a number of initiatives directly. Along with operating the Triple-i Initiative to assist showcase fellow indie video games, Pfeiffer says you may “think about us engaged on two or three video games in parallel at completely different phases.” Seeing his and Laulan’s enthusiastic response to that ‘dream undertaking’ has definitely made me curious to seek out out extra about what it might be, though judging from their response I believe we’ll be saved in suspense for at the least some time longer but.

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