
Kurt Kuhlmann, a former Bethesda developer who served as lead programs designer on Starfield, has forged doubt on the possibilities of sequel to the sci-fi epic as the sport merely didn’t carry out effectively sufficient commercially.
Talking with FRVR, Kuhlmann was requested if Starfield 2 might ever occur, and he replied, “I might be very stunned [if there was a sequel]. I don’t suppose Starfield was wherever close to profitable sufficient to do a Starfield 2.” He added that he feels that the primary Starfield didn’t fairly reside as much as the imaginative and prescient of creator Todd Howard, and a sequel would have been capable of obtain this.
“It’s, in a approach, too unhealthy, as a result of I feel with the teachings discovered on Starfield, a Starfield 2 might have been a lot nearer to the sport that Todd had [in mind],” he commented. “You may envision that sport, you’ll be able to think about that sport. That’s not fairly what Starfield actually is.”
One of many areas that Kulhmann feels did not fairly ship and may very well be improved upon is the outpost constructing mechanic, which he felt was a missed alternative as outposts didn’t combine with the general narrative.
You may journey round all these planets, you’ll be able to land wherever you need, you have got whole freedom. Plus, there’s this actually cool story and all these cool characters… and modular spaceships, why not? Let’s put that in there. And you may construct a base wherever you need on any planet. For what it’s, as a standalone system, it’s cool, however it’s not practically as built-in with the remainder of the sport.
It brought about issues for it to be built-in with the story and the missions and stuff in Fallout 4, so it was sort of put to the aspect. Which begs the query of, effectively, why is it nonetheless within the sport?
Kuhlmann, who additionally served as co-lead designer on The Elder Scrolls V: Skyrim, acknowledged throughout an interview with the identical outlet that folks at Bethesda had anticipated the studio to maneuver to The Elder Scrolls VI after Fallout 4. As a substitute, the developer labored on Fallout 76 and Starfield. In the meantime, the ex-Bethesda designer revealed throughout an interview again in January that the setting for The Elder Scrolls VI was determined again when Fallout 4 was in manufacturing, though there’s nonetheless the likelihood that issues might have modified following his departure from Bethesda.
Starfield was initially launched for PC and Xbox Collection X/S in September 2023 and later arrived for the PS5 in April 2026.
[Source – FRVR via VGC]






