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Ultimate Fantasy 14’s solo solely problem runner overcomes not possible odds once more, this time by blowing himself up

June 3, 2026
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I’ve at all times been deeply impressed by Ultimate Fantasy 14’s solo solely problem runner RathGames—who has been working by means of the MSQ on his lonesome. Or, as a lot as is feasible given the circumstances. See, FF14 is an MMO, it is not meant to be executed by yourself, there are explicitly mechanics, encounters, harm checks which can be designed for a full occasion of 4 to eight folks.

Moreover, RathGames refuses gear from quest rewards, making most of his gear himself—the one time he is needed to renege on his promise was inside the Crystal Tower, during which he assembled a gaggle of different solo-only problem runners as a result of the sport fairly actually would not let him inside in any other case.

The opposite time he is technically damaged the rule of the run was just lately with Shadowbringers’ Hades struggle. Although I will say he did so by the letter of the regulation, not in spirit. RathGames beat that responsibility with a second character, however he multi-boxed between them by alt tabbing with none exterior packages, and he levelled that second character during the MSQ a second time with out assist.

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Alas, it did not take lengthy for RathGames to hit one other wall—the Seat of Sacrifice, a battle that has an enormous group-based verify: Final Crossover, whereby Elidibus throws a Restrict Break 4 on the occasion. Often, it is advisable counter this with a Restrict Break 3 from a tank, however given RathGames does not have entry to these, it wasn’t trying good.

Thus as soon as extra got here his alt character, Solo Savior, to the rescue. Reasonably than attempting to out-DPS the struggle in order that Final Crossover by no means triggers, RathGames as an alternative confirmed as much as multibox together with his major as a Blue Mage, and his alt as a Sage—a healer.


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Blue Mages are a ‘restricted job’ with a bunch of gamebreaking spells and, as such, aren’t often permitted in group content material (however viable through an unrestricted occasion). They’ll get hold of a capability referred to as Self-destruct, which does what it says on the tin. Rath waited till Elidibus started casting Final Crossover, had his Blue Mage major blow themselves up, and raised them together with his Sage.

As a result of raises in Ultimate Fantasy 14 have a grace interval of 1 minute, and a short invulnerability window after the goal’s resurrected, Rath was in a position to skip the mechanic solely by timing his major’s acceptance of the elevate spell, being both within the elevate animation or invulnerable for the oncoming harm.

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He solely had to do that as soon as, thoughts, given the struggle offers you a checkpoint afterwards—however nonetheless, the quantity of preparation wanted is immense, and it is not as if the remainder of the struggle was a cakewalk, both.

What ensues is a fragile dance the place Rath has to make use of the Blue Mage’s diamondback spell to keep away from sure demise, sometimes elevating his sage alt (who spends many of the struggle useless) to cope with different mechanics, often inflicting them to instantly die afterwards whereas his Blue Mage lives on.

It is one other unimaginable feat, and one which took a number of arduous streams simply to theorycraft and sort out. Rath’s dedication within the face of absurd, self-inflicted (a bit worryingly so) odds continues to be an inspiration.



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Tags: 14sBlowingChallengefantasyFinalImpossibleOddsOvercomesRunnerSolotime
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