Lastly completed the Android model of Grimvalor on my RP Flip 2.
Stable Metroidvania with some neat concepts, however in the end will get a bit repetitive and the dearth of enemy selection is noticeable.
I significantly favored the fight and the boss battles. The mechanic of primarily bringing the hub space with you into the beginning of recent areas was additionally a very cool thought.
So far as issues that may very well be permitted upon, as said, it's wants extra enemy selection. Additionally, exploration incentives and stage design might use a little bit of enchancment.
Total, it was an fulfilling expertise value taking part in that fortunately didn't overstay it's welcome. I don't know an excessive amount of concerning the dev(s), however I feel they're heading in the right direction and I'd be eager about trying out future initiatives!
submitted by /u/Alert_Dingo_4504 [comments]
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