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Golden Solar Is One of many Finest RPGs Ever Made — and the Final of Its Type

August 8, 2026
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They simply do not make video games like Golden Solar anymore. After Camelot and Nintendo launched the much-lauded RPG for the Sport Boy Advance in August 2001, the style started a sluggish decline each in quantity and innovation. The style shrank, and its eventual regrowth, in attempting too exhausting to recapture previous glories, has largely fallen brief. Which is a disgrace. Golden Solar deserves each little bit of reward heaped on it, as one of many solely examples of a contemporary (on the time) RPG that constructed on its inspirations and turned them into one thing wholly new and charming.

Golden Solar’s premise is straightforward. A bunch of fabulously dressed rogues wish to reignite conduits for elemental power known as lighthouses. Besides that is a nasty factor, or so that you’re instructed. It might destabilize the world, and for the reason that baddies’ actions trigger a cataclysmic catastrophe in a small village at the beginning of the sport, it appears fairly clear they need to be stopped. They kidnapped a few people too, which is normally not what good individuals do.


Picture: Camelot Software program Planning/Nintendo

So Isaac and Garret, childhood pals from the village the place the catastrophe occurred, got down to cease them and rescue the kidnapped. They meet a shy wind mage and a spiky cleric alongside the best way and run into quite a lot of actually bizarre stuff. Speaking bushes that magically drug a complete village. Sea monsters. A traitorous healer who could or is probably not from a spot quite a bit just like the legends of Atlantis. Pirates and evil bandits and magic monks. And most vital of all, magical Djinn, elemental spirits that grant our heroes particular powers to be used out and in of battle. As disjointed because it all appears, Camelot deserves credit score for giving this world and its oddities an unshakable logic that by no means shatters your sense of suspended perception.

Golden Solar had every part that certified an RPG for “nice” standing.

A totally contemporary setting and story

A giant world map with good incentive to discover

Properly-designed puzzles

Versatile character constructing with quite a lot of viable potentialities

Deep, however quick turn-based battles

Non-obligatory superbosses

Distinctive visible and audio course

Certain, it’d’ve borrowed generously from among the all-time greats. You could possibly draw a principally unbroken line between Golden Solar’s Djinn and Closing Fantasy V’s character courses, for instance, and world maps and superbosses have been hardly distinctive to Golden Solar. The large distinction — the factor that set Golden Solar aside, that we do not get a lot of anymore — is how unique all of it is, regardless of shared heritage.

Flint the Djinni in Golden Sun
Picture: Camelot Software program Planning/Nintendo

Fight courses in Golden Solar are reliant on Djinn combos. You may stuff a bunch of earth-aligned spirits onto a personality and switch them right into a planet-shaking powerhouse specializing in sure stats, however you are lacking out on a variety of different spells and may have zero luck in opposition to enemies proof against earth. Or you’ll be able to combine and match parts to unlock some wildly highly effective courses, like making a speedy samurai out of earth and wind, full with a variety of helpful assist expertise. Djinn even have singular talents that put them on standby, and with sufficient on standby, you’ll be able to summon spectacularly highly effective entities. However! Till these Djinni get better, their energy is unavailable to the character they’re hooked up to, which implies their class modifications. Powerful battles turn into a relentless wrestle to steadiness spells, summons, and different talents with out placing the celebration at an enormous drawback, which is partly why Golden Solar’s non-obligatory bosses loom giant in my reminiscence. That, plus the visible course and fight animations flip these massive fights into showstoppers.

Your class talents are very important outdoors of fight, too, as Camelot constructed a lot of the recreation’s puzzles round them. Typically it feels gratuitous, like utilizing “transfer” magic to shove a statue simply because it is larger than you. However the puzzle design is sort of all the time so good that these foolish moments do not stand out a lot. They’re simply the suitable aspect of difficult, the place you need to cease and take into consideration what you are doing — after which really feel actual sensible for figuring it out — or threat messing it up and having to start out over. There is a wholesome steadiness between simple fight areas and dungeons filled with puzzles, too, so it by no means will get boring or repetitive.

Isaac using move in Golden Sun
Picture: Camelot Software program Planning/Nintendo

Golden Solar wasn’t the daybreak of a brand new period for RPGs, although. It was the sundown for an outdated manner of play. After 2001, we began seeing fewer turn-based RPGs in that vein. Those who did break via inevitably belonged to a longtime franchise like Closing Fantasy and Dragon Quest. They have been busy both attempting to reinvent the RPG wheel, or clung too stubbornly to the outdated methods to make a lot of a splash in comparison with the edgier, extra formidable video games of the period, like Knights of the Outdated Republic and Mass Impact. Time handed, and we noticed a brand new technology of RPGs designed to encourage the identical sense of surprise the classics did.

Few do greater than recall the previous, although. Sea of Stars, for instance, borrows from Mario and Luigi and Chrono Set off, and you’ll see their imprints clearly. Fight is enjoyable, however extra as a unique taste of Mario and Luigi — not for something new it brings to that model. Chained Echoes depends on vibes and does little with its setting, seemingly extra decided to be much less grindy than its predecessors than the rest. Clair Obscur: Expedition 33, additionally impressed by Golden Solar, is among the closest issues to a completely unique RPG for the reason that early 2000s, the best way it mixes its inspirations into one thing principally new.

Even Expedition 33 does not hit fairly the identical highs, although. Most trendy RPGs, together with the newer Closing Fantasies, do not even strive including puzzles anymore. They go for dungeon-crawler-like setups as an alternative, pushing you down lengthy corridors full of enemies and some switches to drag right here and there. It is wonderful, however actually not partaking. And it fully ignores the untapped potential of mixing fight and exploration talents for one thing extra rewarding.

Meaty, daring RPGs are on the rise once more, although. Builders like Metaphor ReFantazio’s Studio Zero are realizing that retaining the basic qualities of turn-based RPGs and streamlining for quality-of-life aren’t mutually unique. The fevered rush to make one other recreation impressed by Chrono Set off appears to be steadily fading out. Camelot is, seemingly, out of the RPG-making enterprise, having shifted focus nearly completely to Nintendo’s Mario Golf and Mario Tennis sequence for the reason that mid-2000s. However, after 25 lengthy years, perhaps a brand new solar is rising for the style in spite of everything.

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