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Gundam Rogue Orbit gave me a sick whip sword, however held again the one factor I need most in a mech recreation

October 6, 2026
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I did not know I might have an entitled opinion about large anime robots till I performed a preview of Gundam Rogue Orbit, nevertheless it seems I can. I am mad as a result of they gave me a Gundam with a whip sword straight out of Bloodborne (if Gundam hadn’t really gotten there first within the mid-’90s).

To be clear, I am not mad on the whip sword itself. I am ecstatic in regards to the whip sword. It is precisely the sort of esoteric weapon that means Rogue Orbit has an actual shot at being the sort of motion recreation that I need out of Gundam—one with a bit extra melee crunch and nuance than they have an inclination to supply. However I am unable to assist however look this reward sword within the mouth, as a result of months after revealing the sport, the Gundam group are nonetheless holding again hands-on with the bit I wish to see most: a rattling customization display.

Why could not I look by means of a brief record of weapons whitelisted for the demo construct and have an opportunity to assume: “Whip sword? Sure, I will be having a few of that.” The truth that you may customise your mech in Rogue Orbit is not secret: there is a screenshot of the menu on the freaking Steam web page! Here is what it seems like:


Picture 1 of three


(Picture credit score: Bandai Namco)

Gundam Rogue Orbit mech action


(Picture credit score: Bandai Namco)

Gundam Rogue Orbit customization screen


(Picture credit score: Bandai Namco)

That appears cool. I’d’ve liked to spend at the very least a couple of seconds pondering stats like “close-range energy” and “output” earlier than deciding a 60-foot-tall robotic utilizing a whip to channel its interior Belmont whereas combating aliens is much too dope to withstand, numbies be damned.

Demos all the time need to strike a steadiness between exhibiting an excessive amount of and never sufficient, risking a complicated quantity of up-front complexity or a slice so skinny it misses a few of the fatty goodness that provides taste. I performed about half-hour of Rogue Orbit, which was all motion, accompanied by loads of anime-tinged voiceover in regards to the aliens(?) referred to as “The Apocalypse” that made me assume I’ll most likely not pay a lot consideration to something that occurs on this story.


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On the edginess scale, although, Rogue Orbit’s received nothing on the likes of “XXXG-01D2 Gundam Deathscythe Hell” from Gundam Wing: Limitless Waltz—you may virtually really feel the approaching flip of the millennium oozing from each letter in that cursed title. Rogue Orbit might not be the politically tinged deliberation on warfare I really like from the perfect Gundam exhibits, however that is okay—it is doing one thing completely different, and the combo-heavy motion instantly made me really feel like the sport was on to one thing.

Rogue Orbit skews a bit extra motion RPG than Satan Might Cry—the combos are just some repeated button presses, and far of your harm comes from throwing in lively abilities which every have their very own cooldowns. Holding a set off and tapping Sq. on a PlayStation pad made my Gundam swirl the whip sword round in a 360 diploma frenzy, catching anybody close by in a flurry of fast hits.

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One other weapon, the Sword Lance, virtually felt Monster Hunter-inspired, build up a novel meter each time I carried out a heavy lunging assault mid-dodge. That meter might then be spent to spawn a “Beam Phalanx” of laser-spewing orbs.

Harm numbers, on by default, improve the sense that within the full recreation I will be monitoring talent cooldowns a la Granblue Fantasy: Relink as a lot as I’m specializing in assault timing or excellent dodges.

That is, nonetheless, the closest any Gundam recreation I’ve ever performed has felt like FromSoftware’s chic Armored Core 6. A gentler, “have enjoyable urgent buttons and watch shiny particles go all over the place” cousin, to make sure, however a cousin nonetheless.

It is kind of a cute full-circle second: Within the pre-Darkish Souls days, FromSoftware developed a number of Gundam video games for Bandai Namco across the similar time it was placing out Armored Core: For Reply and Armored Core 5. The learner has grow to be the grasp, and so forth. If the present Gundam dev group checked out AC6 with envy and determined to duplicate it for a barely much less hardcore viewers, I believe that was a clever transfer, and I additionally assume, at the very least primarily based on my early impressions, that they’ve pulled it off.

But it surely nonetheless seems like I have not seen an important bit. A lot of the enjoyment of Armored Core—of any correct mech recreation, actually—is assembling a construct earlier than tackling a mission, looking for that steadiness of pace and sturdiness, uncooked harm and ammo capability, vary and up-close stopping energy that matches the approaching menace.

Gundam Rogue Orbit mech action

(Picture credit score: Bandai Namco)

Demo practicality be damned—till I am placing that whip sword in my Gundam’s hand myself, I will not know for sure if that is the subsequent nice mech motion recreation or not. The total recreation is out in March.



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Tags: GamegaveGundamHeldmechOrbitRogueSickswordWhip
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