The Helldivers are at present engaged in an all-out brawl over planet X-45, due to a significant order that has everybody questioning in regards to the potential reward of a mysterious interplanetary battle station. The order is because of wrap up quickly and, though gamers have been making good progress, a renewed assault from the dastardly Automatons within the last day means it is all fingers on deck, and over 50% of all Helldivers are on this single planet.
The official narrative apart, nonetheless, the hardy defenders of democracy have found a brand new number of bug: the great form. Helldivers 2 incorporates fall harm which, relying on the scenario, may be as lethal as any Bile Titan. It is largely a minor issue, with gamers having to watch out about what heights they bounce from, however it may change into deadly whenever you’re combating on greater floor or, significantly, whenever you’re within the epicentre of explosions. With the latter, even when the Helldiver survives the preliminary harm they have a tendency to get ragdolled throughout the map (some gamers suppose this in itself is a perform of the considerably glitchy physics) and the affect from that may be a killer.
Gamers have now found that fall harm may be diminished considerably by way of the easy technique of triggering an emote animation as soon as airborne. The beneath clip exhibits a Helldiver coming in sizzling and touchdown their pod atop an Automaton tank, destroying it, and triggering an explosion as their avatar exits the Hellpod. The explosion sends them into the stratosphere however, partway by way of the arc, the emote is triggered and the Helldiver character swiftly modifications from flailing about to a weirdly inflexible posture. They sail by way of the air like this and land safely from a fall that ought to have been deadly a number of occasions over.
To whoever stated emoting reduces fall harm, thanks from r/Helldivers
Gamers have been testing this and checking simply what the harm discount is at varied heights, and it does persistently cut back harm and make deadly falls non-fatal. Much more curiously, it really works with each the “hug” and “salute” emotes however the former is ever-so-slightly simpler.
The hypothesis is that it is a perform of Helldivers 2’s physics, that are a bizarre mixture of precision and pratfalling. For instance: touchdown in your ass is a surefire and intentional method of decreasing harm, whereas touchdown in your head is at all times going to be unhealthy information. However gamers do not normally have any diploma of management over this: if you happen to get launched in direction of a rock head-first, you possibly can’t beneath regular circumstances re-orient your physique. However the emote animation does precisely this.
So principle has it that the inflexible posture brought on by emoting in mid-air causes the Helldiver mannequin to land in a way the place the harm is utilized to a single limb resembling an arm, moderately than being utilized to a number of limbs on the level of affect and stacking to deadly ranges.
The funniest factor about that is undoubtedly the best way the Helldiver’s physique goes all stiff in mid-air and, for sure, this most meme-happy of communities has a brand new one. I give it a day earlier than somebody’s caught a helmet on this diver:
Helldivers emoting to keep away from fall harm be like: from r/Helldivers
The emote fall glitch has been unofficially christened the T-pose of democracy, although whether or not Arrowhead will lean into the bug or ruthlessly excise it within the subsequent patch stays to be seen. Till then, get on the market, get some motion, and if you happen to get an excessive amount of motion then stiffen up for the win.