Nobody is as vicious a couple of recreation as its most devoted participant. Take a jaunt over to the boards for WoW, or COD, or Overwatch someday and you will see what I imply: Scores of people that play nearly nothing however the recreation in query however have nearly nothing constructive to say about it.
However not a single irritated MMO participant is a patch by myself private icon of this style: Herp McDerperson—actual title Scott Smith—who I found in the future once I came across the destructive evaluate he left on Steam for Battlezone 98 Redux (BZ98R), Rebel’s 2016 remaster of the unique RTS/FPS hybrid from 1998. A destructive evaluate which he left, says Steam, after 8,461.1 hours of playtime, then adopted up with 600 extra.
I have been inquisitive about Smith since earlier than I even started writing about video games—a product of each the disparity between his hour-count and his angle and the authoritative tone the evaluate is written in (it just about kicks off with the assertion “This evaluate includes quite a few statements of goal truth”). It is a relationship with a single piece of artwork that I can not actually fathom. My favorite recreation of all time is Morrowind and I’ve poured a paltry few hundred hours into that. My most-played, based on Steam? Fallout: New Vegas with 650ish hours, a mere 7% of Smith’s complete in BZ98R. I’ve solely constructive issues to say about both. Naturally, I needed to leverage my place as a PCG author to achieve out to Smith and see if he’d chat about what makes him tick.
Moon models
“I do not blame folks for pondering that one thing is unsuitable with me after taking part in over 8,000 hours of a recreation solely to depart a destructive evaluate,” says Smith. “Anybody who got here again to both BZ1 or BZ2 after a decade or extra, particularly the multiplayer, and in addition sticks round to today, has one thing significantly unsuitable with them.”
However Smith clearly nonetheless lives and breathes the sport, even when he is long-since fallen off the BZ98R prepare. His chatter is peppered with references to obscure devs, notorious group figures, area of interest bugs, and a litany of grievances. “I consider that I acquired Battlezone together with a handful of different video games from my mom for Christmas in 1999… I can inform you that I nonetheless had 56k [dial-up internet] as I bear in mind downloading the 1.31 and 1.4 patches… and struggling.”
These have been the Battlezone salad days. Earlier than Rebel, earlier than the remaster, maybe even earlier than the “ever-present malignant pressure” of a participant Smith remembers as “Captain Choes”—”he is a troll who, I feel, has all the time been there. There might have been some gaps, however there’s experiences of him being round in ’98, ’99.
“He isn’t very good, clearly, as a result of he cannot spell ‘chaos,’ [although] he spells it appropriately now.” Per Smith, Choes’ reign of terror is so pervasive and enduring that there are gamers who solely play skirmish matches “alone in passworded video games” to today, the higher to make sure he would not pop up and begin ruining their enjoyable.
“He isn’t very good, clearly, as a result of he cannot spell ‘chaos,'”
Scott Smith, on Captain Choes
However Choes/Chaos wasn’t as notorious in ’99, and apart from, Smith was “single-player solely” for years earlier than he fell off the sport altogether for some time. In addition to a short dalliance in 2008, it was solely round 2012—when he found the 1.5 unofficial patch for the unique recreation—that Smith resumed taking part in “fairly constantly.” The unique Battlezone by no means bought a Steam launch, after all, that means none of that play is even factored into his legendary hour-count.
Redux, undo
“When BZ98R got here out, it was one thing I flat-out DID NOT WANT,” says Smith. “After I first heard about it, one of many first issues I did was e-mail Rebel in a panic concerning the way forward for 1.5 and whether or not they’d intervene with its continued existence.
“(They didn’t reply).”
However the reply quickly grew to become clear anyway: The existence of an ‘official’ modernised, dolled-up model of the unique Battlezone was just about the apocalypse for the prevailing group scene. “[BZ98R’s] launch largely killed 1.5’s multiplayer scene,” says Smith, “It’s extremely very useless now.” That is one of many key causes he migrated over to Rebel’s model of the sport regardless of his misgivings (the opposite was, admittedly, the studio had made some “QoL modifications I could not actually surrender once more.”)
When he bought there, he did not like what he discovered. Smith’s “record of grievances” with BZ98R is lengthy and detailed, each in his unique evaluate and within the elaboration he supplied me over e-mail. They vary from seemingly area of interest and obscure—a minimum of to a Battlezone neophyte like me—to downright “DAMNING,” in Smith’s phrases.
Though he is imbued with the expertise that solely almost a full yr of playtime might endow, a few of Smith’s complaints look like peccadillos. Leap sniping within the remaster, as an illustration, is inauthentic to today. “It took some talent to abuse this side of the [original] recreation,” says Smith, detailing a course of whereby gamers must repeatedly bunny-hop whereas undeploying their snipers earlier than they touched the bottom and have become rooted in place. In BZ98R it is a stroll within the park: “You’ll be able to simply maintain the soar key with the sniper rifle deployed indefinitely with out having to fret about it.”
The form of bug which may annoy an old-timer, certain, however you most likely would not warn new gamers away for it. However others are worse. One bug lets gamers detonate a particular form of bomb in their very own base with out taking harm themselves, offering a hacky option to vaporise invaders. One other? The remaster’s minimap reveals all the pieces the place the unique solely confirmed the areas your radar lined—basically abolishing fog of struggle from the sport’s RTS layer.
There are a lot extra apart from, however most of Smith’s most trenchant criticisms return to the multiplayer. His primary grievance is the netcode. Group legend holds, says Smith, that BZ98R’s multiplayer code was ginned up “‘in a couple of week’,” although he is not certain if that is actually true.
Nonetheless, the actual fact it may very well be believed says so much. “Gamers get disconnected too simply and it usually has nothing to do with the standard of their web connection… Up to now, each Battlezone remasters had repeat points with their multiplayer servers and I used to be DEEPLY concerned in making an attempt to get that addressed. Rebel was usually VERY sluggish to deal with these sorts of issues… Because of my interactions, I’ve an adversarial relationship with one in all them (who I cannot title). Naturally, I blame the opposite occasion for this.”
Detective mode
Smith’s unnamed nemesis is not the one acrimonious relationship he has with members of the BZ98R staff. After increasing on the assorted bugs and design modifications within the remaster that went into shaping his destructive evaluate of the sport, he references a narrative he considers each emblematic of the venture and of his relationship with (a few of) its creators: “The BZ98R Bot Fiasco.”
Over the course of an hour-long name together with time-stamped chat logs and audio information from the sport, which Smith has unpacked on his pc, he tells the story of the time he performed Discord detective, rubbing some feathers the unsuitable approach and—if such a factor have been doable—maybe souring him even additional on the remaster.
In essence, the sport’s official Discord had a channel which confirmed when multiplayer video games started and ended. “What we began to note is that there have been gamers in there that did not speak, had actually bizarre names, and one would create a recreation that was locked, and a bunch of them would filter in there, after which, in some unspecified time in the future, the sport would finish.”
Phantom gamers taking part in phantom video games. In different phrases: A thriller. Smith dimly recollects somebody telling the group—after complaints about this weirdness—that the gamers have been “Indian beta testers.” Unsurprisingly, that rationalization did not fly.
Smith determined to do one thing about it. He despatched help requests, however they have been closed with out reply. He took a have a look at the gamers themselves and, the place normally a tag would record if a participant was on Steam or GOG, theirs would simply say “Different.”
“They sit within the foyer, after which the sport closes, and that is when issues began getting fairly apparent that one thing was occurring.”
Smith operated in gumshoe mode for a yr, “accumulating all this info,” and ultimately settled on a idea. Among the phantom gamers used names—or variations of names—traditionally related to a few of the devs. His conclusion? These have been bots spun as much as generate a “false sense of exercise” within the recreation’s multiplayer—multiplayer that was, in Smith’s eyes, rife with newly created issues that weren’t current within the outdated recreation and that had been constructed on the razed foundations of the earlier group scene.
“They sit within the foyer, after which the sport closes, and that is when issues began getting fairly apparent that one thing was occurring.”
Scott Smith
Is that correct? The group by no means bought a agency reply, however the entire episode appears emblematic of Smith’s relationship with BZ98R: A scarcity of belief and communication, and a sense that one thing that had as soon as been the area of a passionate and lively few had been taken over and puppeted by exterior forces.
And I might play 600 extra
Smith says he not performs BZ98R, although he does boot up the remaster of the sequel—Battlezone: Fight Commander—every so often. He wrote his evaluate in August 2021, 5 years after the remaster got here out. “I do not assume something specifically triggered me to lastly write my evaluate. I had meant to take action for YEARS,” he says. He simply occurred to get round to it (it’s fairly prolonged) at the moment.
However the query stays: Steam the everlasting tattle-tale says that, even after he wrote that evaluate, Smith poured nearly 600 further hours into BZ98R, a recreation that had destroyed the multiplayer scene he was a part of and that was nonetheless riddled with bugs he thought of unforgivable. Why?
Seems the reply is fairly healthful. “For a very long time now, I’ve solely opened the sport to assist somebody, normally modders, with issues. I possess(ed) some uncommon institutional data and I like serving to folks with what I do know. I’ve spent simply a pair dozen hours doing tech help,” says Smith.
I feel that form of will get to the foundation of it. I admit it, once I first thought of penning this, I by no means imagined I would really get Smith’s viewpoint. It felt like he and I merely performed video games too in a different way to bridge that gulf of understanding; I would by no means actually parse how you can play 8,000 hours of a factor after which say it is unhealthy.
However I feel the gold thread working by way of all the pieces Smith says is a mourning for the Battlezone group because it was, and that was disintegrated when the remaster arrived on the scene. That I perceive higher than something, and dipping again right into a recreation you do not actually like very a lot in an effort to assist out no matter embers of a group stay? That is sensible too. As somebody who nonetheless dips into the dying MMOs of his youth to relive thinning and pale reminiscences, I get it.
Plus, I’ve to confess, a few of these bugs actually do appear unforgivable.