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League of Legends patch 14.13: RIP Lethality Varus

June 26, 2024
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League of Legends patch 14.13 is now on dwell servers. It brings loads of adjustments to champions, together with some Varus tweaks to neuter his Lethality construct. See the LoL patch 14.13 notes right here.

League of Legends patch 14.13 notes

LoL patch 14.13 highlights (picture by way of Riot Video games)

The Rain Shepherd Milio and Rain Shepherd Fizz skins can be accessible on June 26, 2024 at 19:00 UTC.

Varus Mini-Rework in LoL 14.13

The Varus mini-rework to shift his construct away from Lethality is delivery this patch. His passive is usually getting reworked and can now give further stats however much less assault velocity. Different adjustments are geared in the direction of professional play and “making his talent orders extra intuitive.”

Base Stats

Assault Injury: 60 >>> 57

Assault Velocity Progress: 4% >>> 3.5%

Passive – Dwelling Vengeance

Minion kill: 10/15/20% (+20% Bonus AS) >>> 10% Assault Velocity, (10% Assault Velocity) AD, and (10% Assault Velocity) AP

Champion Takedown: 40% (+40% Bonus AS) >>> 40% Assault Velocity, (15% Assault Velocity) AD, and (15% Assault Velocity) AP

Now contains assault velocity from champion ranges

Assault Velocity cap elevated from 2.5 to 2.763 throughout champion takedown passive, which means the passive itself can bypass the AS cap

W – Blighted Quiver

Injury: 7/13/19/25/31 >>> 7/14/21/28/35

Lacking Well being Injury: 6/8/10/12/14% at ranges 1/4/7/10/13 >>> 6/8/10/12/14% based mostly on rank

Q forged lockout: .25 seconds >>> .85 seconds

Fundamental Means Cooldown Refund per blight pop: 12% >>> 13%

Champion Adjustments in LoL 14.13

These are largely small tweaks to champions. The most important change is on Kalista.

Model

Passive – Blaze

Mana Restore: 30-50 (based mostly on degree) >>> 20-40 (based mostly on degree)

E – Conflagration

Magic Injury: 60/90/120/150/180 (+60% AP) >>> 60/85/110/135/160 (+60% AP)

Gangplank

E – Powder Keg

Sluggish: 30/37.5/45/52.5/60% (+0%-25% based mostly on important strike likelihood) >>> 40/50/60/70/80%

Gragas

Passive – Joyful Hour

Most Well being Heal: 6.5% >>> 5.5%

Graves

E – Quickdraw

Bonus Armor Per Stack: 2/5/8/11/14 >>> 4/7/10/13/16

Kalista

Base Stats

Assault Injury: 61 >>> 59

W – Sentinel

Minimal non champion harm REMOVED: 75/100/125/150/175

Non-Champion execute threshold REMOVED: 125/150/175/200/250

Non-Champion Injury cap: 250/300/350/400/450 >>> 100/125/150/175/200

R – Destiny’s Name

Cooldown: 150/120/90 >>> 160/140/120

Karthus

Q – Lay Waste

Magic Injury: 43/62/81/100/119 (+35% AP) >>> 40/59/78/97/116 (+35% AP)

Kennen

Base Stats

Well being: 611 >>> 580

Lee Sin

Base Stats

Well being Progress: 105 >>> 108

W – Safeguard / Iron Will

Protect: 50/100/150/200/250 (+80 AP) >>> 70/115/160/205/250 (+80% AP)

Lissandra

Q – Ice Shard

Magic Injury: 80/110/140/170/200 (+80% AP) >>> 80/110/140/170/200 (+85% AP)

W – Ring of Frost

Cooldown: 12/11/10/9/8 >>> 10/9.5/9/8.5/8

Miss Fortune

Base Stats

Base Assault Injury: 52 >>> 55

W – Strut

Injury Lock-out: 5 seconds ⇒ 4 seconds

Upgraded Transfer velocity delay: 5 seconds ⇒ 3 seconds

Max bonus transfer velocity: 55/65/75/85/95 ⇒ 60/70/80/90/100

Preliminary Bonus transfer velocity: 25 ⇒ 30/35/40/45/50

Orianna

Base Stats

Assault Injury: 40 >>> 44

Pantheon

W – Protect Vault

Minion/Monster Minimal Injury: 50 >>> 60

Skarner

Q- Shattered Earth / Upheaval

Mana Value: 30 >>> 50

Max Well being Injury: 15% >>> 10%

Taliyah

Q – Threaded Volley

Bonus Monster Injury: 25 (+5% AP) >>> 10

Xayah

E – Bladecaller

Cooldown: 13/12/11/10/9 >>> 12/11/10/9/8

Base Injury: 50/60/70/80/90 (+60% Bonus AD) >>> 55/65/75/85/95 (+60% Bonus AD)

Zac

Passive – Cell Division

Therapeutic from blobs: 5/6/7/8% Max HP (based mostly on R ranks) >>> 4-8% (based mostly on degree)

Different Adjustments in LoL 14.13

Alternative

Preparation Lethality: 5-10.5 (based mostly on degree) >>> 5-10.5 (based mostly on degree) (melee) / 3-6.3 (based mostly on degree) (ranged)

Extraction bonus transfer velocity decaying over 1.5s: 150 >>> 200

Darkish Harvest

Injury: 20-80 (+5 per Soul) >>> 20 (+9 per Soul) (bonus ratios unchanged)

Cooldown: 45 >>> 40

Electrocute

Injury: 30-220 >>> 50-190 (bonus ratios unchanged)

Cooldown: 25-20 (based mostly on degree) >>> 20

Area

There may be now a static, Free-To-Play pool of 31 champions for Area. For the total checklist of those champions, in addition to the opposite game-mode-specific adjustments, head on over to the total and official League of Legends patch 14.13 notes.



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Tags: LeagueLegendsLethalityPatchRIPVarus
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