They are saying vampires haven’t any reflections, however Legacy of Kain: Ascendance actually prompted a variety of it on my half. I’ve liked this collection since I used to be however a wee bairn, so the primary new entry in over 20 years naturally caught my consideration.
Ascendance looks like the suitable title for developer Bit Bot Media’s sidescroller, in portent if not in high quality. After lovingly-crafted remasters (though not everybody agrees) of three of Legacy of Kain’s greatest releases, that is an all-new title that explores hitherto-unseen moments within the saga of Kain and Raziel.
Whether or not it was smart to is, after all, one other matter. Legacy of Kain: Ascendance clearly needs to honor its vampiric sires, but it surely’s battling some fairly main issues that threaten to defang what may in any other case be a lordly return to kind.
I Do not Assume Legacy of Kain: Ascendance’s Story Must Exist
Earlier than I proceed, let me put my playing cards on the desk. I have been an enormous Legacy of Kain fan since Soul Reaver confused and delighted me in equal measure again within the PlayStation days. With that stated, I am unsure I am fully following the more and more convoluted canon of the story.
Bear that in thoughts after I say that I simply do not suppose Ascendance tells a narrative that should exist. It is a prequel, which already places it on skinny ice, but it surely’s additionally a prequel that makes an attempt to fill in gaps that had been higher off unfilled.
The narrative revolves across the vampire Elaleth, who first appeared within the graphic novel The Useless Shall Rise. You will get the possibility to play as a pre-vampiric (and pre-wraith) Raziel, too, however that is Elaleth’s present.
I will not spoil an excessive amount of, however suffice it to say that I discovered Elaleth to be irritating in that Nero-from-Satan Could Cry means; she feels an excessive amount of like a self-conscious try to fit a brand new character right into a narrative that does not want her, and that positive factors nothing from her presence.
In true Legacy of Kain vogue, the story in Ascendance is just a little difficult to comply with when you’re not already well-versed within the franchise’s labyrinthine lore, however even if you’re, the methods it redundantly revisits scenes from throughout Soul Reaver’s historical past feels just a little smug.
Do not get me mistaken. It is good to be again in Legacy of Kain’s world, and the highfalutin, quasi-Shakespearean tone of the collection is unbroken right here (barring one or two extraordinarily unlucky referential gags). I simply discovered that each time Ascendance confirmed me a scene from a earlier recreation, I needed I had been taking part in that as an alternative.
Platforming in Legacy of Kain: Ascendance Is Positive, however Uninspired

At its core, Legacy of Kain: Ascendance is a throwback pixel-art platformer alongside the strains of final 12 months’s Ninja Gaiden Ragebound. There’s nary a touch of Metroidvania to be discovered right here; every stage is strictly linear, and you’ll choose up collectibles while not having to revisit levels armed with new powers.
The platforming itself is not a lot to jot down residence about. It is a fairly simplistic affair through which you may navigate largely unremarkable ranges set towards backdrops like a Sarafan vampire hunter camp or a lordly crypt.
A couple of minor annoyances mar the core platforming, nevertheless. There may be, so far as I am conscious, no technique to look down earlier than making a soar, and on condition that Ascendance expects you to leap into a few of its chasms for secrets and techniques and exploration, that is a difficulty.
It is also not doable to skip any of Ascendance’s cutscenes (once more, so far as I am conscious). It is a Legacy of Kain recreation, so the cutscenes are prolonged and quite a few, and when you completely should not be skipping any of them the primary time round, it is a completely different story when collectible-hunting.
There’s additionally fight in Ascendance, and, very like the platforming, it really works okay. Enemies can reliably be trusted to die whenever you hit them a bunch of occasions, and there is a very workmanlike parry mechanic that serves its function, though it does not do something new or completely different.
Fight turns into routine rapidly, although, because of an issue that appears to be affecting a variety of video games lately, particularly an absence of enemy selection. You will be combating the identical Sarafan vampire hunters and demonic beasties for many of Ascendance’s criminally brief runtime.
There’s Not A lot Meat on Legacy of Kain: Ascendance’s Bones

If you may get previous the aforementioned points and discover one thing to take pleasure in in Legacy of Kain: Ascendance, there’s not a lot so that you can do right here, sadly.
Ascendance packs a handful of short-to-medium-length ranges, and there are a couple of collectibles to seek out in every, though doing so possible will not tax your mind too laborious. Some ranges culminate in boss fights which might be over too rapidly, whereas others simply finish abruptly.
There are additionally a grand whole of two PlayStation-inspired 3D sequences that really feel like tacked-on gimmicks; whereas one is a pleasant alternative to discover Legacy of Kain’s backstory, the opposite is a glorified quick-time occasion that is over earlier than it is begun.
You will discover a vary of problem ranges right here, however they do not add a lot. This is not a Ragebound scenario whereby tougher difficulties add fully new enemy configurations; you are coping with elevated injury somewhat than elevated complexity.
You may, after all, all the time return to earlier ranges and hunt for secrets and techniques, but it surely’s not a lot enjoyable doing so. Collectibles are strewn throughout multi-stage ranges, and you’ll’t revisit particular levels, which, mixed with non-skippable cutscenes, means it is a chore to revisit ranges.
Legacy of Kain: Ascendance Evaluation | Closing Ideas

“Profoundly inessential” just isn’t the way in which I hoped to explain the primary Legacy of Kain recreation in over twenty years, however that is the phrase that involves thoughts, sadly. A stable rating by electro-industrial outfit Celldweller cannot put it aside, both.
It is not a horrible recreation by any stretch, however its rote platforming, weak and inconsequential story, and irritating lack of quality-of-life options imply it is one just for absolute Kain devotees. Sadly, Ascendance’s greatest moments simply made me wish to return and play earlier video games within the collection as an alternative.
Legacy of Kain: Ascendance was reviewed on PC with a duplicate offered by the writer over the course of round 6 hours of gameplay. All screenshots had been taken in the course of the means of evaluation.






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