Taking part in by means of Little Nightmares III appears like slipping again into a well-known dream, one longtime followers will recognise the second it begins.
Supermassive Video games hasn’t tried to reinvent the collection in any wild method, opting as an alternative to reflect the grotesque horror and endearing puzzles which have outlined Little Nightmares from the beginning.
That is additionally the primary entry not crafted by Tarsier Studios, and we’ll admit we had our doubts, particularly with the Till Daybreak developer introducing online-only co-op to the threequel.
Not that it mattered. Regardless of our greatest efforts (and we actually did attempt), we by no means really managed to play co-op. By some means, organising a session in the course of the evaluate interval turned out to be the largest puzzle of all. However actually, going solo ended up being precisely what we needed from the sport.
Little Nightmares III is a puzzle-platformer the place you play as both Low or Alone. Two iddy-biddy greatest mates looking for their method again house. Set within the Spiral, an all-new cluster of disturbing locales from a creepy carnival to a twisted sweet manufacturing facility, the sport has you and your companion fixing environmental puzzles, and stealthily avoiding seize by some genuinely ugly antagonists.

By stepping away from the acquainted sights and sounds of The Maw and Pale Metropolis, Supermassive raised eyebrows about diluting the very essence of what made Little Nightmares so memorable: its related, darkish, and deeply unsettling universe. Issues that really feel a bit daft now that we’ve accomplished the sport’s 4 to six hour journey. Twice.
Not like the primary two video games, which had been cut up into 5 chapters, Little Nightmares III is split into 4, with two DLC chapters deliberate for the longer term. Over the course of your journey, you’ll creep by means of the corpse-lined Necropolis, wade by means of the sticky lollipop pits of the Sweet Manufacturing unit, and sneak alongside some generic hallways of the Institute.
Every chapter runs about an hour for first-time gamers, although the third, Carnevale, stretches just a little longer, a twisted rollercoaster by means of rain-lashed tents and flickering lights.
Supermassive Video games clearly understands the aesthetic language of Little Nightmares, capturing that larger-than-life scale, rigidity, and element with aplomb. But beneath the Spiral’s recent facades lies a robust sense of déjà vu.

Many puzzles, sequences, and set items really feel lifted straight from the sooner video games, leaving the world extra acquainted than scary. Within the opening hour, we even discovered ourselves evading the gaze of Necropolis’s towering Monster Child, a close to carbon copy of the janitor’s bucket puzzle from the unique Little Nightmares.
Whereas we might speak at size concerning the sport’s new solid of horrid antagonists, and now could be the time to take action, we’re hesitant to disclose an excessive amount of. Supermassive’s sport strikes most of the identical notes as its predecessors, and the least we will do is allow you to run in worry from its gross villains.
Little Nightmares III seems and sounds precisely like a Little Nightmares sport — because it ought to. The most important shake-up is, after all, the concentrate on co-op, a primary for the collection.
You’ll lob footwear at out-of-reach buttons, crawl by means of claustrophobic wall vents, and at one level clamber over a magician’s sawing field — which can or might not comprise a severed human corpse — simply to navigate the outsized world. With all of the hallmarks and polish of an excellent platformer It’s easy sufficient to tug off, however you’ll probably want a robust abdomen to get by means of it.

Up to now, solo gamers did every part themselves — pushing containers, urgent buttons, and smashing creepy doll youngsters with an outsized wrench. Right here, the top crushing duties, amongst others, are cut up in two, with little significant change to the system.
You’ll have to choose your most popular function proper from the beginning, selecting between two playable protagonists. As Low, the raven-masked wanderer, you wield a bow able to slicing ropes, capturing buttons, and taking the heads off those self same reused creepy doll youngsters — step one in a two-part combo.
For our playthrough, we went with Alone — her brilliant crimson pigtails and outsized jumpsuit received us over. She carries a barely much less spectacular wrench than in Little Nightmares II, however can nonetheless smash by means of partitions, activate mechanisms, and ship step two by crushing the aforementioned dolls’ horrid little heads to mud.

Merely put, one can’t progress with out the opposite — a co-op platitude we wouldn’t thoughts as a lot if Supermassive had launched extra variation within the puzzles. They’re not dangerous, not by any stretch of an elongated arm, however we’ve confronted these challenges earlier than. Solely now we’re whispering directions to our accomplice to keep away from being mauled by the identical acquainted foes. One thing that left us unconvinced in our closing preview of the sport.
Bear in mind, we performed Little Nightmares III solo, which meant rolling the cube on an AI companion. It’s all the time a chance relying closely on a bot to deal with core duties with out it driving you up the wall — being in the proper spot, firing arrows on the nearest risk, and never spoiling the answer to a puzzle.
Earlier than our first playthrough, we hoped the AI would behave like Six in Little Nightmares II, and to our delight, it did, letting us bark instructions at Low with minimal frustration. Certain, it reduces half the sport’s puzzles to the press of a button, and we had been unhappy our little bot bud didn’t need to play catch with us between scares, however we’re glad Little Nightmares III has one of many good AIs.

That stated, If we will’t have native co-op, the power to swap between characters at every interval would have been a welcome function for the single-player purists.
A closing phrase on efficiency: we reviewed Little Nightmares III on an ordinary PS5, taking part in roughly 90% of the sport in Magnificence mode for that additional pop of element. That was simply our choice, as there’s little visible distinction between modes. Nonetheless you select to play, although, the sport runs easily from begin to end.