It is not uncommon for a recreation to go quiet after a preferred early entry launch, however Manor Lords has been quieter than most. Slavic Magic’s medieval city-builder was essentially the most thrilling factor to occur in April 2024, a quietly enthralling simulation of on a regular basis life within the Center Ages that one way or the other achieved cultural essential mass, turning into Steam’s most wishlisted recreation and promoting 3 million copies in its first yr of early entry.
But whereas updates remained comparatively constant via final yr, 2025 has been rather more sporadic, with no updates within the final 9 months. That is modified now, nevertheless, as Slavic Magic has lastly launched a brand new experimental beta for Manor Lords, one which brings a formidable array of latest options to the city-builder.
The beta patch expands the scope of Manor Lords in a number of instructions. It provides 4 new maps that may be performed in two extra recreation modes—1v1 Duel and a four-way free-for-all known as Fractured Realm. It additionally provides a brand new masonry-themed manufacturing chain that lets gamers style stone and mortar via constructing a quarry, stonemason and lime kiln.
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In the meantime, many current mechanics and concepts have been expanded or reworked. Citadel-building is extra elaborate, with all citadel modules upgradeable to degree two and partitions that may now help supplementary platforms. As well as, the constructing affinity system has been reworked in order that buildings acquire totally different bonuses relying on the biome they’re constructed in.
Elsewhere, programs for useful resource yield and meals manufacturing have been infused with better element. The approval system has been adjusted in order that your residents’ notion of you is predicated extra closely on current occasions versus previous actions. Lastly, the sport’s perk tree has been redesigned to make the upgrades it presents extra lifelike and nuanced.
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And these are simply the headline options. There are a ton of minor additions, steadiness adjustments, refinements, bug-fixes and so forth. The scope of it alone would appear ample proof for why it is taken so lengthy to create. However Manor Lords’ creator, Greg Styczeń, nonetheless takes a second to apologise for the hole between updates and particulars the explanations behind ii.
“Sorry for taking so lengthy this time. I’m rethinking what went unsuitable to make sure it will not occur once more”, he begins. Styczeń goes on to clarify {that a} large a part of the issue was that he developed this replace concurrently constructing out Slavic Magic as a studio.
“I targeted on increasing the developer workforce and tackled method too many points without delay,” he explains. “I wanted to align visions with the brand new designers, and the brand new programmers studying the codebase (that was mainly a large solo dev spaghetti) additionally led to a bunch of issues.” He additionally says that this replace concerned “some main refactors”, whereas different adjustments “appeared harmless however ended up being big rabbit holes.”
With this being a beta replace, Styczeń recommends gamers again up their saves earlier than updating to it, not least as a result of the replace is so intensive that current saves will not be appropriate with it. He additionally mentions that some programs are improved however not but full. AI gamers, for instance, can now construct rather more convincing-looking cities, however “cannot problem the participant but.” There isn’t any phrase on when these adjustments will shift to the principle department of Manor Lords, however I believe we are able to safely say it will take much less time than for the replace to reach within the first place.





