“No two runs are the identical” is an oft-spoken line in reference to roguelikes, and it has maybe by no means been extra true than with Monster Practice 2. With 5 new Clans, new card sorts, and a facet mode of dimensional challenges, each run is distinct, however fight by no means turns into much less satisfying. Regardless of some cutscenes that go away a lot to be desired, Shiny Shoe has crafted certainly one of my favourite roguelikes of the 12 months to date, enhancing on the earlier title in each manner.
In Monster Practice 2, you lead numerous armies of Hell in a struggle towards the Titans, an outdated, highly effective faction that threatens the existence of your world. To face up towards such an imposing risk, you will have management of a number of Clans, distinctive societies of magical creatures that every have their very own playstyles. The angelic Banished Clan focuses on the Valor buff, granting extra armor and harm, whereas the draconic Pyreborn Clan hoards gold and inflicts pyregel, a debuff that causes enemies to take extra harm. Every Clan additionally has two champions, highly effective items you construct your runs round, to select from. When a run begins, you decide a main Clan and a secondary Clan, and with 5 to unlock (plus a load of secret ones), the sheer variety of combos is staggering.
Fight takes place aboard the titular locomotive, which has 4 tiers of practice automobiles – three in your items to battle, and a fourth to carry the Pyre, the practice’s lifeblood. If it takes an excessive amount of harm, it explodes and your run ends, so it is in your finest curiosity to get rid of enemies as quickly as attainable. The top result’s half deckbuilder, half roguelike, and half tower protection, as you draw playing cards to position items on every flooring and defend the practice from waves of attackers.

Most playing cards forged spells, dealing harm, therapeutic, inflicting standing situations, and extra, however Monster Practice 2 introduces two new varieties of playing cards: tools and room playing cards. Tools is performed on a pleasant unit to present them higher stats and talents, whereas rooms add a modifier to a whole automobile, like boosting spell efficiency or granting cash when items die. The sport additionally provides unlockable Pyres, which have lively or passive skills to make your runs much more fascinating. Every function brings one thing new and thrilling to the desk, coming into the gameplay so seamlessly that I usually forgot they have been absent from the final sport.
Every run makes use of certainly one of two clans, every with two champions and related beginning playing cards, which means that in case you exclude the sport’s secret clans (which improve the overall exponentially), there are 80 methods to start out a run. Whereas I have not performed every permutation, each combo I’ve began with to date has been surprisingly thrilling, as every cleverly designed Clan synergizes with one other in a novel manner. It is not randomness for the sake of massive numbers – every run I’ve performed has felt as enjoyable because the one earlier than it, and it is a powerful feat.

Monster Practice 2 additionally features a assortment of 21 Dimensional Challenges, limiting you to a preset mixture of Clans and including enjoyable mutators to change the sport. For instance, “Weapons Make the Warrior” reduces all playing cards’ improve slots to 1, however makes tools playing cards twice as highly effective and value much less to play. “Twofer” doubles all cash earned, standing results inflicted, and makes it so every time you add a card to your deck, you get a replica of it. In distinction to the usual, finally customizable base sport, it is a assortment of fastidiously curated rulesets and modifiers. I admire that these challenges alter your methods and the sport’s problem past merely making it tougher. Many roguelikes embrace unlockable settings or problem modes limiting your skills, however generally I wish to be challenged in several methods, and Monster Practice 2 understands that.
My most important subject with the sport lies in its story, which is, fortunately, rare and simply ignored. Upon finishing runs, you are greeted by cutscenes of conversations between the Clans’ numerous Champions as they fight to determine what to do subsequent of their battle towards the Titans. It feels half-baked, with reused battle fashions standing towards plain backgrounds and turning left or proper to point which character they’re talking to. The dialogue is generally exposition disguised as dialog, and most characters are lowered to their Clans’ most simple traits – dragons are grasping and like gold, whereas the Lazarus League obsesses over science and experiments. Monster Practice 2’s gameplay is impressed and expertly crafted, however its cutscenes are cliché and forgettable.

Nonetheless, I did not come to Monster Practice 2 for an enticing story. I got here for tense, strategic fight, hours of upgrading and optimizing spells and items, and that uniquely roguelike energy fantasy of beginning with scraps and blazing your approach to the highest. The realm of indie roguelikes is aggressive and crowded, however regardless of years of powerful competitors, Monster Practice 2 has strongly reasserted its collection as one of many leaders of the pack. In different phrases, many video games are good; few are pretty much as good as Hell.