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Moonlighter studio will not host a public playtest of its subsequent sport as a result of rampant AI-led cloning: ‘We all know we’re not the one builders feeling this fashion’

October 20, 2026
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The studio behind the Moonlighter sequence has introduced it should now not host a public playtest for its forthcoming roguelike as a result of fears it is going to be “reverse-engineered, cloned and revealed”. The transfer comes as a surge in quickly vibe coded clones floods Steam, Roblox and cell app shops within the aftermath of Claude Opus 5.5.

“With launch nonetheless months away, sharing a construct with tens of hundreds of gamers appears like too huge a danger,” Digital Solar Video games’ advertising and marketing supervisor Israel Mallén informed PC Gamer. The sport beneath dialogue is ReVamp, a “tower defensevania” roguelike due for launch in March 2027.

“We all know we’re not the one builders feeling this fashion, and the extra that is talked about, the extra seemingly platforms are to step in.”

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In its public announcement Digital Solar Video games was pretty blunt. “We have been involved by current information of video games being reverse-engineered, cloned and revealed earlier than the unique is even out. With launch nonetheless months away, a big public construct of ReVamp felt like too huge a danger.”

Final week the studio behind Drunken Goddess Reflux canceled plans to roll out a public demo for Steam Subsequent Fest as a result of comparable fears. “We’re involved the demo’s content material might be used to shortly imitate or replicate the sport’s presentation and gameplay with AI or different instruments, and that such works might be launched earlier than launch,” a spokesperson for the studio wrote.


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Opus 5.5 has confirmed vastly disruptive to the video games business. It has aided a number of excessive profile sport decompiles, helped jailbreak the PS5, led Xbox to announce its personal AI-centric Xbox Labs, and made creating quickfire clones extraordinarily straightforward. It is seemingly why this month’s Steam Subsequent Fest has over 8,000 demos, up from round 4,000 in June.

As I wrote yesterday, the pace at which clones can now be rotated is mind-boggling, and may have (is already having) large ramifications for indie sport growth and advertising and marketing. When the creator of incremental punching sport Escape the Partitions revealed footage of their sport on X, it was solely ten days earlier than a minimum of seven clones have been out there on Roblox, and a minimum of one on Steam.

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