An August 2025 paper in Frontiers in Psychology claims that right-wing extremism is on the rise on Steam. Carried out by Alex Bradley-Newhouse and Rachel Kowert of the Universities of Colorado Boulder and Cambridge respectively, the research reveals that neo-fascist teams are utilizing Valve’s platform to start out “wars,” with a deal with recruiting new members and organizing harassment in opposition to varied opposing teams. These targets, which embrace all the pieces from different Steam populations to NGOs just like the Anti-Defamation League (ADL), are branded as “enemies,” whereas different affiliated teams are thought-about “allies.” Bradley-Newhouse and Kowert conclude that neo-fascism is on the rise on Valve’s platform, and that present moderation programs aren’t doing a lot to cease it.
The research contends that Steam’s moderation programs wrestle to comprise unhealthy actors, who constantly make new accounts and obscure fascist-associated symbolism utilizing their very own, distinctive languages. Specializing in a number of right-wing populations, they declare that members usually have a number of teams in frequent, and constantly use rewards to draw different gamers to their very own communities.
When the pair checked out members’ most-played video games, libraries had been largely populated by a few of Steam’s largest titles, together with Counter-Strike 2, Dota 2, and Wallpaper Engine, the latter of which gives animated backgrounds on your desktop. Sitting at quantity two, Hearts of Iron 4 is a slight deviation from the remainder of the listing, pulling in simply over 60k gamers per day by comparability to CS2’s 1.4 million or Dota 2’s 800k.
The pair stipulates that it is a results of the sport’s WW2 setting, which lets you play because the Nazis themselves, in addition to different fascist teams. The flexibility to generate your individual allohistorical fiction utilizing mods may additionally play a task, they declare, permitting unhealthy actors to create their very own variations of the battle.
PCGamesN has reached out to Paradox Interactive concerning these claims, and can replace this text if we hear again.

The research additionally claims that Valve’s “content material moderation seems to have been inconsistent and never complete,” with myriad right-wing teams being hit with bans, however reappearing shortly afterwards. Evading a band is, in a single occasion, added to a tally of “wars received” within the group’s description, whereas one other neighborhood has been eliminated eight occasions however constantly resurrects itself utilizing barely totally different language.
A 2024 report from the Anti-Defamation League did result in a spike in bans throughout the platform, Bradley-Newhouse and Kowert declare, however they state that “extremist cliques and teams are nonetheless simply discoverable throughout Steam’s social options.”
PCGamesN has reached out to Valve for remark, however a 2018 Steam publish from the corporate, cited within the research, states that “[it] determined that the fitting strategy is to permit all the pieces onto the Steam Retailer, apart from issues that we determine are unlawful, or straight up trolling.” That is, nonetheless, a press release from seven years in the past and moderation insurance policies might have modified since then.





