Think about, if you’ll, an alternate timeline the place 3D graphics by no means occurred.
As a substitute, Sega’s ‘Tremendous Scaler’ idea — popularised in video games akin to Hold-On, House Harrier, Out Run and After Burner — evolves to the purpose the place 2D sprites can’t solely be scaled with none degradation in visible constancy, however are able to filling your complete display screen. That future is principally what you are once you play Evening Striker Gear, a sequel to Taito’s 1989 coin-op, which has been developed by M2 and its ShotTriggers group.
Directed by the legendary Hiroshi Iuchi (Radiant Silvergun, Ikaruga, Sin & Punishment), Evening Striker Gear is conceptually the identical as its forerunner; you management the INTER-GRAY, a flying automotive which dashes by a collection of ranges destroying enemies and taking down bosses earlier than choosing a branching pathway to the subsequent stage.

The obvious evolution right here is the visuals, that are fairly merely staggering. All the things consists of 2D sprites, however they’re of such prime quality that even when considered up shut, the pixelation is barely noticeable. Nevertheless, they scale and transfer with insane smoothness and velocity, all of which delivers an expertise which looks like a late ’80s coin-op on steroids.
Think about some glorious lighting, explosion and particle results, and you have got a real visible feast (and one which sounds nice, too – it has some unbelievable music). But it is one that’s curiously at odds with trendy gaming’s obsession with hyper-real 3D graphics.
M2 hasn’t merely taken Evening Striker’s gameplay and spruced up the presentation; it has launched loads of extra options to make this sequel really feel contemporary and new.
Now you can remodel your INTER-GRAY craft right into a robotic (often known as ‘GEAR’) which comes outfitted with highly effective homing photographs. This state is just energetic for so long as your ‘GEAR’ gauge lasts; that is constructed up over time as you are taking down enemies or gather particular power-ups.

There is a risk-and-reward component at play right here, as, when your GEAR gauge is full, it improves the firepower of your craft in its customary kind. Reworking into robotic mode makes boss encounters (of which there are two per stage) simpler, however you will lose the good thing about homing photographs once you return to INTER-GRAY mode – so deployment of the GEAR is paramount to success.
Enemies assault in waves, and lots of of those embrace a pink ‘captain’ – take them out, and your complete wave is destroyed, lending issues a welcome sense of tactical depth. Your defend is able to taking 5 hits by default, however you will achieve extra ranges (or replenish spent shields) for those who take down a selected enemy and once you full every stage.
In addition to the usual mode (which presents three issue settings), you will have ‘Pacifist Mode’, the place your offensive capabilities are eliminated and the objective is just to keep away from incoming hearth. This may sound pointless, however this mode is, in actuality, the proper option to hone your evasive expertise for the ‘foremost’ mode. A lot of the problem in Evening Striker Gear revolves round avoiding enemy photographs, and there is no higher approach of perfecting these expertise than in Pacifist Mode.

There are a number of endings to come across relying on which route by the sport you are taking, and accessing the ultimate ‘G’ zone requires you to fulfil particular aims (so far as I can collect, getting a ‘Wipe Out’ bonus on any stage – killing each single enemy – unlocks it). Add in unlockable modes and there is quite a lot of longevity on supply right here – rather more than the seemingly easy premise may recommend.
It is also an extremely difficult expertise, particularly on ‘Regular’ and ‘Exhausting’ settings – a lot in order that Iuchi has taken a leaf out of his Radiant Silvergun playbook by growing your accessible inventory of continues (three to start with) the longer you play. This not solely encourages repeat runs but in addition serves to make issues a bit simpler as time goes on. On-line leaderboards additional improve the sport’s long-term attraction.
Whereas Evening Striker Gear’s twitch gameplay is kind of easy — which ought to come as no shock, given its arcade heritage — the strict problem, a number of routes (and endings), on-line rankings and unlockable content material make it a surprisingly deep package deal, particularly once you take the low value into consideration.
Conclusion
The House Harrier-style gameplay won’t be to everybody’s tastes, however the visuals are completely jaw-dropping, and it is virtually well worth the asking value alone so as to expertise them. Whereas Evening Striker Gear’s attraction will not final endlessly, it is such an unbelievable audio-sensory thrill trip you can simply forgive it for any shortcomings regarding its longevity.
In the event you’re a fan of this model of sport and love chasing excessive scores, then it is a near-essential buy. Like so a lot of Sega and Taito’s ‘Tremendous Scaler’ efforts from the ’80s and ’90s, Evening Striker Gear is a type of video games you merely must expertise no less than as soon as, even when the trip does not final endlessly.





