Konami’s Motoi Okamoto has revealed that Silent Hill 2‘s authentic builders wished Bloober Workforce to make extra drastic adjustments within the remake, however the latter pushed again. Okamoto — who joined Konami in 2019 to function the sequence producer — mentioned that regardless of each dev groups clashing, the remake is “extremely respectful” of the 2001 launch.
Why Silent Hill 2’s authentic devs wished extra adjustments within the remake
Talking to Famitsu (thanks, Automaton), Okamoto mentioned that Japanese workers — together with artwork director Masahiro Ito and sound designer Akira Yamaoka — pushed for adjustments as a result of devs typically “don’t need to make the identical factor they created once more.” Okamoto didn’t reveal what adjustments the unique devs particularly wished, however did say that they in the end met Bloober Workforce within the center.
“In the long run we managed to get it proper,” Okamoto mentioned, including that Bloober Workforce are followers of the unique and wished to protect the imaginative and prescient as a lot as attainable. “I believe there have been loads of components that they [Japanese devs] wished to alter drastically within the remake,” Okamoto continued. “Due to the opinions of Bloober Workforce, who’re additionally massive followers of the unique, the remake was extremely respectful of the unique.”
Silent Hill 2 remake will launch on October 8, 2024 for the PS5 and PC.