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Phantom Blade Zero Palms-On Preview + Impressions – A Soulful Impression

October 10, 2026
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Phantom Blade Zero Palms-On Preview + Impressions – It looks like I’ve been seeing trailers for Phantom Blade Zero for a very long time now. Throughout numerous State of Play shows and occasions, it’s been a recreation that I’ve saved my eyes on for some time, whereas additionally by no means totally understanding what I used to be . After an in depth hands-on go together with a close to last construct of the sport, I now really feel assured in saying Phantom Blade Zero is nicely value retaining your eyes on later this month.

My 4 hour session basically set me free by the opening chapter of the sport, with partaking fight, fascinating stage design and a powerful narrative premise that saved me transferring all through the demo. After beating the primary space boss, I used to be left looking forward to the remainder of the sport, even when inspirations are obviously clear.

Phantom Blade Zero Palms-On Preview + Impressions – A Soulful Impression

Ticking Clock

I went into my preview with Phantom Blade Zero fairly chilly, all issues thought of. I wasn’t totally conscious of the premise of the sport, nor what sort of recreation it even was, in fact. However an extremely dynamic and daring opening advised me that there was one thing very particular right here.

The primary character of the sport is mortally injured in battle, and has the choice of two hearts to try to prolong his life past simply dying. The center that he’s chosen provides him 100 days of life, wherein he searches for a extra everlasting answer than the measly third of a 12 months. Whereas my hands-on session didn’t give me a correct look into something past the start of that journey, I can solely think about that the story will finally have us obsessing over the previous couple of days on the clock.

It’s a potent framing machine that instantly creates pressure out of nothing, and a powerful drive to maneuver ahead; between that and the absurd set items, action-game enjoyers will probably be served nicely on Soul’s journey to avoid wasting himself. Soul is a comparatively stoic character, however his allies (and enemies) are all animated sufficient to be a enjoyable distinction. The boss of the primary main space is a delightfully bizarre psychopath who will cease at nothing to kill Soul. It’s good that it isn’t taking itself so severely that there isn’t some room for levity.

Motion, Motion, Motion

If there’s one factor that’s stood out in the entire promotion for Phantom Blade Zero, it’s the fight. It’s uncommon that I see choreography that feels so tight, but dynamic, however I discovered myself completely mesmerised by the way in which that fight is constructed, for essentially the most half.

You’ll be breaking down enemy stance meters so as to deal devastating harm, and that’s accomplished by a mix of straightforward rock-paper-scissors design, and affected person parrying within the face of extra harmful foes. There are additionally enemies with particular parry circumstances, which is an space I notably struggled to parse. I’ll chalk it all the way down to not understanding the sport in addition to I might for now, nevertheless it’s one thing that stood out to me, and in addition appeared to resonate with others throughout my hands-on.

This can be a system that has stood the check of time, however Phantom Blade Zero on the very least injects it with an absurd fashion that I couldn’t assist however love. The very first encounter of the primary recreation has protagonist Soul combating off enemies on the highest of a transferring carriage earlier than assembly the primary main boss.

With out having the chance to see a lot the way it evolves, the momentum it begins with is admirable if nothing else.

From Battle to Gory Battle

Maybe essentially the most fascinating discovery in my time with Phantom Blade Zero is the extent to which the sport enables you to discover exterior of its fight arenas. Every space of the sport is introduced as a broad space with a number of checkpoints in every, and characters to speak to and quests to finish on the map.

None of those areas are supposed to be open-world, however provide sufficient when it comes to verticality and complexity to really feel value exploring. You’ll discover sources to improve tools, new weapons with distinctive attributes to play with, and even new characters with small tales to see. It’s nice stuff, although I’m wondering simply how deep the rabbit gap goes with customisation. To this point, it looks like there could be a one-way road, with the ability tree feeling a bit vestigial.

I’ll maintain out on judgement till the sport releases.

Boss Fights Galore

To the shock of no person, Phantom Blade Zero trades extensively in hallmark boss fights. Common enemies are comparatively simple to dispatch with the suitable instruments, however every boss has a dynamic strategy to fight that’s each visually fascinating, and mechanically partaking.

I fought a handful of bosses throughout my four-hour session, and even out of those I can communicate to you about, every of them introduced one thing implausible to the desk. Distinctive movesets and assaults to counter, earlier than steadily weaving my means round them to defeat them as soon as and for all.

In these moments, Phantom Blade Zero delivers on its promise of that kung-fu choreography, and I actually can’t wait to see what a few of the endgame encounters have in retailer if that is simply the primary space. If I’ve anyone concern, it’s with using sidearms in fight. There have been a handful of events the place I wanted to assault an enemy with one among my “phantom arms,” a set of bonus weapons with situational makes use of.

In exploration, they’re successfully environmental keys. However in fight, they fully gradual you down for a small period of time, and should be used judiciously. My situation is that these weapons find yourself feeling like a trudge. Possibly it’s simply the beginning ones, however I can’t see myself having the possibility to successfully use a lumbering axe when my base weapons are a lot snappier.

And when every weapon has a singular skill to name its personal, a few of them being extremely transformative to the final circulation of fight, I’m even additional hesitant to make use of one thing that may completely cease me in my tracks.

A Visible Marvel

Tying this all collectively is an electrical visible fashion that goes nicely past its Chinese language influences. The primary space of the sport is punctuated by ethereal purple threads that function signposts in addition to visible thrives.

Areas that you simply discover are intricately constructed to be each partaking and enjoyable to discover, with extra of an emphasis on trade than I used to be anticipating. Steampunk fortresses with every kind of furnaces inside, small hamlets on the outskirts of enemy bases, and sprawling valleys.

Once more, not speaking about something past my opening stint, I can’t wait to see some areas in additional element within the last releases, as a result of the tastes I acquired have been demonstrably braver than simply commonplace settings. The identical goes for bosses, that every one have marvellous designs that mix gameplay and storytelling fantastically.

Whereas I can’t fairly give a definitive assessment simply but, I can say that Phantom Blade Zero is an formidable recreation that appears to be making all the suitable selections to ship us again to the golden age of the motion style. A good however meaty issue curve, unimaginable choreography, it was superb to see all of it come collectively throughout my hands-on.

I sit up for seeing Soul’s journey by to its finish

Phantom Blade Zero launches on PlayStation 5 on October 28, 2026.



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