Hey everybody,
I've spent the previous couple of months constructing Piment Cube, a cell cube recreation impressed by Chili Cube and Yahtzee — similar core threat/reward thought, tailored and expanded for cell.
The mechanic: cube typically land on a crimson face. Preserve it as-is to double the rating for that class, or flip it to select a unique worth — however you lose the double. Get all 6 cube crimson in a single roll and also you set off a "Blaze" jackpot (100 pts).
Just a few issues I added on high of the unique idea:
No account or login wanted — simply set up and play Free to attempt, one-time unlock for the complete recreation (no adverts mid-game, no subscriptions) Solo, bots, pass-and-play with pals, on-line matchmaking, and a each day problem with a worldwide leaderboard
Video within the submit reveals the mechanic and the Blaze payoff.
Would love suggestions, particularly on the chance/reward stability — does turning a crimson die ever really feel like an apparent selection, or does it keep tense?
submitted by /u/Odd_Repeat4497 [comments]
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