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A brand new Proton GE replace was launched with a ton of fixes and modifications. Now we have had sport fixes for Star Citizen, GTA San Andreas, Killing Flooring 3, Dragon’s Dogma 2, Cyberpunk 2077, MapleStory, Yakuza 5 Remastered, and Lethal Premonition. We even have necessary fixes for Diablo 4 and Marvel Rivals to get them working once more with the Proton GE layer.
Nonetheless, there have been some attention-grabbing enhancements exterior of sport fixes. The community-made layer now has wired USB haptic assist for Dualsense, Dualsense Edge, and DualShock 4 controllers. This consists of vibration and controller audio, which is confirmed working in Stellar Blade and Marvel’s Spider-Man Remastered.
We even have full OptiScaler obtain and injection, in addition to FSR 4 model choice with up to date AMD scaler assist. Which means after we use the PROTON_USE_OPTISCALER=1 launch choice, it should robotically obtain and set up OptiScaler with none further intervention from us.
On prime of all of that, the large media/video playback rework that made its manner into the layer from the final replace acquired some extra enhancements. HLS URL distant assist has been added for streaming video over HTTP, media-session state transitions have been improved, and the FFmpeg/winedmo video stack has been rebased onto the newer Wine variations. GloriousEggroll additionally states that some video games have had their video playback points fastened, together with a number of VR-related issues.
All in all, this can be a fairly huge replace for the layer. Now we have sport fixes throughout the board, new controller haptic assist, an overhaul of OptiScaler obtain and injection, FSR 4 selectors, and extra. There was additionally a small hotfix launched that fixes some minor bugs right here and there for compilation failures and fixing double enter. Due to that, I like to recommend downloading Proton GE 11-3 to incorporate these fixes on the Steam Deck.
Be aware:
I didn’t have sufficient time to do thorough regression testing for video playback after making current modifications, nonetheless a number of video games that had video playback points in 11-1 have since been fastened. Lots of the VR associated points have additionally been fastened. I wished to get this launch out as a result of it comprises necessary fixes for permitting Marvel Rivals and Diablo IV to run appropriately.
• Scope
Sport Fixes
Star Citizen: repaired WineOpenXR Vulkan integration and exterior VR assist.
VRChat: fastened distant HLS/YouTube playback, audio, in search of, reloading, and consecutive queued movies.
Witch on the Holy Evening: fastened embedded bytestream video playback.
FAVORITE visible novels: fastened black-screen video with audio.
Lethal Premonition: fastened hanging, timing, and allocator-backed video output.
GTA San Andreas: fastened MPEG movies displaying black and corrected audio/video synchronization.
Yakuza 5 Remastered: fastened startup video crashes and ignored no-op decoder format modifications.
Riddle Joker: fastened inexperienced padding bars in video output.
Dragon’s Dogma 2: fastened inexperienced video padding bars.
Cyberpunk 2077 / points #567 and #588: lowered audio delays and stuck a null-handling failure.
Killing Flooring 3: added actual decoder format propagation and Winsock handle validation.
MapleStory: fastened startup failures involving accessibility settings and CharPrevA/CharPrevExA null pointers.
LimeLight Lemonade Jam: added the lacking GetFileVersionInfoByHandle compatibility stub.
Gears 2 Hole installer: added ICU forwarding DLL assist.
Battle.internet and Warframe: added –in-process-gpu dealing with for Wine Wayland launchers.
Battle.internet: fastened Wine Wayland white-screen conduct.
Problem #551: preserved the actual OpenGL GPU/machine description reported by wined3d.
Problem #610: added a secur32 fallback for the older GnuTLS shipped by SteamRT4.
Problem #638: added layered-window extended-style dealing with.
Problem #605: added long-running PulseAudio timestamp-wrap and hunger restoration.
Imported upstream repair for Diablo IV
Imported upstream repair for Marvel Rivals
Media Rework
Rebased the FFmpeg/winedmo video stack onto newer Wine.
Added distant HLS URL assist.
Improved media-session state transitions, in search of, replay, stream completion, and decoder format modifications.
Added codec-aligned padding initialization and legacy Quartz output dealing with.
Improved audio clock restoration, hunger dealing with, and long-running stream timing.
Eliminated duplicate or out of date media patches after upstream modifications.
Controller Assist
Added wired USB haptics for:
DualShock 4
DualSense
DualSense Edge, examined confirmed working in stellar blade and spider-man remastered
Added controller mono-speaker/effect-audio output., examined confirmed working in spider-man remastered
Added PulseAudio routing to the right Sony controller speaker profile., examined confirmed working in spider-man remastered
Fastened hotplugging and switching amongst DS4, DualSense, and DualSense Edge., examined confirmed working in spider-man remastered
Added recent endpoint registration, stale endpoint cleanup, stream retargeting, steady endpoint IDs, andduplicate udev-device filtering.
Fastened controller speaker routing after repeated disconnects, reconnects, and mannequin modifications., examined confirmed working in spider-man remastered
Standardized the controller implementation on PulseAudio as an alternative of direct ALSA endpoint publicity.
Graphics And Scaling
Added full OptiScaler obtain, injection, and Protonfixes integration.
Added FSR4/FFX4 model choice and up to date AMD scaler assist.
Up to date AMD amdxc/FSR4 assist by means of the newer EM-11 patchset.
Added NVIDIA compatibility libraries:
NVAPI
CUDA
NVENC
NVML
OptiX
Added Vulkan layers and corrected their lacking submodule definitions.
Up to date DXVK, DXVK-NVAPI, VKD3D-Proton, D7VK, Vulkan headers, and FEX.
Wine And Wayland
Up to date to newer bleeding-edge Wine revisions.
Rebased the EM-11 Wine Wayland patchset.
Improved layered home windows, fractional scaling, pointer warping, keyboard mappings, IME dealing with, popup home windows,unique fullscreen, monitor placement, floor caching, and window restoration.
Eliminated deprecated dw-proton patches already outdated by EM-11 or upstream Wine.
Construct And Launch
Fastened AArch64 builds by packaging lacking SteamRT4 libraries, together with bzip2.
Fastened README obtain scripts to pick out the right x86_64 or AArch64 archive and checksum.
Fastened the AArch64 archive-name common expression.
Imported newer upstream Proton construct, Docker, and launcher-script modifications.
Restored prefix creation after an imported Proton-script regression.
Fastened lacking NVIDIA and Vulkan-layer submodule URLs.
Prevented launch automation from failing when a launch already exists.
Expanded the compatibility-report problem template.
Cleaned duplicate scaler, hotfix, and out of date patch references.
Fixes a bug the place the steam desktop world digital machine would nonetheless be acknowledged in-game when wine-wayland was enabled, inflicting incorrect mappings and double enter. Steam Overlay doesn’t work in wine-wayland and subsequently neither does Steam Enter because it requires the overlay for profile project. (It has all the time been this fashion since wine-wayland was added), however now with the desktop profile out of the way in which the controller enter ought to behave the identical as native wine expects it to when wine-wayland is enabled. This doesn’t look like an issue with wine-wayland disabled even when steam enter is disabled.
Fixes compilation failure on aarch64 attributable to an structure particular code distinction within the wineopenxr decoupling patch (this patch permits VR to work exterior of steam)
Fixes compilation failure on aarch64 because of the new nvidia libraries solely being buildable on x86_64 — they have been disabled on aarch64.
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