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Evaluation: MainFrames (Nintendo Swap)

April 1, 2025
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I give a lot credit score to the PR crew of MainFrames…they do a darn good job promoting this sport. This advertising and marketing push makes it an actual disgrace that many of the excessive expectations raised weren’t met, not less than in my case. At its core, I frankly didn’t discover this platformer all that intelligent. At occasions, I discovered it awkward and, even worse, boring greater than I care to confess. So, regardless of a number of assurances, I used to be considerably fast to “press the escape key” and “sign off” after I performed sufficient for evaluation. Will that be the case for you?

I believe the reply to that query will depend on two issues. First, in case you are going into this sport blind, with no expectations, I believe that’ll assist. However second, and maybe extra importantly, what period involves thoughts if you consider platformers? For those who consider the ’80s and ’90s like me, I can see MainFrames being MehFrames. However in case you consider a newer timeframe, say 2010 and past, you may genuinely click on with what approaches a hodgepodge of concepts.

A puzzle platformer, MainFrames is described as a “cozy outing.” This newer classification has crept into gamedom as gamers seemingly need so as to add as many subgenres as doable. Cozy can (and does) imply wildly various things to totally different avid gamers. However I believe the bulk wouldn’t affiliate it with the precision platforming present in MainFrames.

In equity, there are many settings to cut back the problem, from infinite jumps and spins to even invincibility. And you may be leaping quite a bit on this platformer, which nostalgically takes place inside a chunky pixel artwork pc monitor (suppose Thomas Was Alone, however not nearly as good). The platforming itself is primary in a way however removed from easy—except you tweak the accessibility settings to the acute (which is understandably discouraged in-game). Nonetheless, the versatile strategy for extra forgiving platforming is admirable.

The primary few screens educate you the minimal earlier than leaving you to your personal gadgets. Some controls appear unintuitive, although you may remind your self what they’re from the pause menu. The means to regulate them to your liking is appreciated; it’s one thing all video games ought to have nowadays.

In MainFrames, a lot of what seems on the early screens appears to reappear in later ones with solely slight variations. Collectibles are simple to overlook on the primary cross, and with no file of them they’re even simpler to miss altogether, even for completionists. When recent components get launched, whereas platform-like, they don’t all the time match inside the world offered. At occasions—reminiscent of throughout some display transition makes an attempt—I couldn’t inform if the sport was glitching or if a design selection was intentional. One instance is the respawn system, which regularly feels nonsensical. Typically, it’s simpler to aim a bounce realizing I’ll fail as a result of the sport will respawn me proper subsequent to the exit.

The general impression Mainframes leaves me with is considered one of muddledness, albeit executed with a honest ardour. It throws in concepts about platforming, accumulating, and environmental manipulation. However possibly among the extra ought to’ve been left on the slicing room ground so the remaining may very well be extra polished and its potential higher realized. Whereas I admit a measure of satisfaction in getting previous the trickiest components, there’s almost equal quantities of reduction, which isn’t an excellent ratio. The problem spikes (even with accessibility choices) by no means really feel “cozy.”

For an old-school platformer fan like me, MainFrames overstayed its welcome, even with its old-school aesthetics (save the lo-fi music). However I might see this changing into one thing of a cult traditional for newer platformer followers who’re extra snug with its mixture of experimental approaches.



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