Nomion Video games – a model new studio made up of myriad former Escape from Tarkov veterans – has simply added a brand new titan to its roster. Former EFT Lead Sport Designer, Jean Tyulegenov, joins ex-head of Battlestate Video games’ PR Dmitry Ogorodnikov and former PR Supervisor German Terekhov on Rush is Actual, the studio’s mysterious new FPS sport.
We do not know a lot about Rush is Actual for the time being. In an unique interview with PCGamesN, Ogorodnikov advised us what it is not, stressing that it will not be “one other clone misplaced in a grey zone overloaded with noise. We’re not making an amorphous sport that may be confused with dozens of different tactical shooters the place realism is mistaken for cluttered interfaces and pointless components. We goal for simplicity – something that does not serve the sport’s tempo and readability is ruthlessly minimize.” Robust phrases, definitely, however thrilling ones.
Tyulegenov – who spent 9 years with Battlestate – joins at a pivotal second within the sport’s improvement cycle. Having refined the rollout of Tarkov’s patches, whereas additionally streamlining its in-game NPC AI and occasions, he provides one more layer of expertise to an already stacked roster. Leaving Battlestate to “create new issues” and “spend [his] time on concepts that truly have a shot at altering the material of actuality for contemporary videogames,” he joins Nomion as Rush is Actual’s Artistic Director.
“Inside this new challenge, I need to attempt to rebuild the core mechanism of participant motivation. A variety of studios simply copy the important thing mechanics of profitable tasks and slap on their very own enhancements, like a greater UI or making it much less tedious. With Rush is Actual, we need to take a unique path – constructing the sport round a brand-new mechanic that is not copied from wherever else, whereas embedding that mechanic into acquainted capturing, development, and so forth.” His major focus shall be “direct improvement. I plan to channel most of my power and energy particularly into the inventive facet – sport design, the general imaginative and prescient, and fleshing out the core concept of the sport.”
Talking of core concepts, he additionally notes that Rush is Actual was his idea. “The concept for this sport is mine,” he says. “The idea truly got here to me whereas I used to be nonetheless engaged on Escape from Tarkov. It simply wasn’t potential to implement it there, so we determined to begin our personal studio and construct a brand new sport.” Anybody who’s seen the thought has “all the time had a really optimistic response to the idea and core mechanics,” he recollects. “All these persons are trade specialists, and seeing them get so invested within the concept so shortly is one thing that also conjures up me to at the present time.”

As talked about earlier, we’ve not actually seen something in the case of Rush is Actual, however the crew has opened a model new Discord server, the place Tyulegenov encourages potential gamers to “drop [their] concepts and options.” Should you be a part of, you’ll reserve your in-game nickname forward of launch, and the primary 10,000 members can even obtain a “particular in-game present” when Rush is Actual launches.
“An important factor is for the sport and its group, as a unified entire, to supply a shoulder to lean on in each good occasions and unhealthy,” Tulegenov says. “And if it helps even 100 gamers, I will be pleased. As a result of that is how I will know I am creating one thing genuinely essential and essential for different folks.”





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