Developer and writer Eager Software program Home has introduced that Area Engineers 2 will, in truth, be utilizing Steam Workshop as its primary user-generated content material platform.
In a put up on Steam, Eager Software program Home CEO Marek Rosa says that the choice to modify to Steam Workshop got here from “listening to our group, significantly our content material creators, who’ve expressed a robust desire” for the platform.
The unique plan, in line with Rosa, was to make use of Mod.io, which Rosa says was “pushed by the purpose of offering a unified backend” for Area Engineers 2’s PC and console variations. Nonetheless, person suggestions subsequently “made it clear” that Steam Workshop was the popular path.
Rosa goes on to say that Steam Workshop assist will probably be added for Area Engineers 2’s user-generated content material within the recreation’s first main post-launch patch, which is able to arrive after the deliberate Early Entry launch on January twenty seventh.
As for console gamers, Rosa says he and Eager Software program Home are presently “evaluating the most effective method” relating to console-based user-generated content material, and that the studio will “share extra particulars as we progress”.
The Area Engineers 2 roadmap has additionally been up to date to replicate the Steam Workshop choice, with Vertical Slice 1.1 now connecting the in-game workshop to Steam Workshop moderately than Mod.io.
Future Vertical Slices for Area Engineers 2 will deliver the likes of improved gameplay mechanics, assist for modding through the VRAGE Editor, and the chance to discover particular person planets, plus heaps extra.
As you possibly can in all probability guess, Area Engineers 2 is the sequel to the unique Area Engineers. It expands the unique’s sandbox gameplay with new blueprint instruments, new gameplay techniques, and many extra.
You can try Area Engineers 2 when it launches for PC through Steam Early Entry on January twenty seventh. Keep tuned for extra.