In case you’re a fan of The Wolf Amongst Us, there’s lots to stay up for. For one factor, The Wolf Amongst Us 2 is coming subsequent yr. And when you’ve but to play the unique, The Wolf Amongst Us Remastered is launching in just some weeks.
We had been not too long ago in a position to communicate with Telltale to be taught extra concerning the venture. Sport designer Matt Saia talked with us about why The Wolf Amongst Us is returning now and went into element concerning the some ways during which the group touched up the unique sport for this launch.
Right here’s our full dialogue:
What was the motivation behind making the remaster? Was this a method of prepping folks for the second sport or was it for reaching a bigger viewers?
I feel lets say each. For us, it was… it’s like a part of our historical past and we needed to type of honor our legacy. It’s been over ten years since The Wolf Amongst Us launched, so taking it and giving it a brush up by way of the best way it appears to be like and visuals and the remainder of it, and actually reintroducing each a brand new viewers and current followers to it, after which, in fact, getting everyone prepared for Wolf 2 subsequent yr, so I feel that’s positively a part of it as effectively.
You’re utilizing the unique Telltale Instrument for this slightly than Unreal Engine and also you talked about it was an enterprise. How did that really feel engaged on the unique once more?
It actually felt superb. It was positively an enterprise. It was positively an enterprise. We had been type of opening an outdated toolbox and it for the primary time in a very long time, nevertheless it was nice. It’s obtained a customized renderer, which actually makes Wolf appear to be Wolf. Going again in and retouching all of the scenes and stuff was enjoyable.
One of many largest challenges is the lighting. We needed to relight all of the scenes. Within the very starting, we didn’t suppose we had been going to wish to do this, however as we obtained into it, that was one thing we needed to do for every little thing. Each scene has been relit, each character mannequin has been utterly redone. These had been the largest challenges – getting all that content material in there, retouching all of the animations, doing these issues.
You talked about the lighting there was improved. What different main enhancements do you contemplate being within the remaster?
Yeah, there’s a ton of nice stuff.
Each character we took from idea during to last mannequin, they’re 5 to 6 occasions the element of the unique sport. You take a look at their hair, you may take a look at all facets of them. They’ve improved in each method.
Numerous the monsters and creatures we took and type of expanded their designs and embellished them slightly bit, as a result of once more, we now have the poly depend and the efficiency to have the ability to do these sorts of issues. The surface environments and inside environments, we retouch each single a kind of, together with upresing each the fashions for lots of the objects in addition to the textures for every little thing. That features repainting every little thing as effectively, so it wasn’t easy. We needed to do that justice – actually vital to us.
And town scenes, we truly gave numerous life to. There’s much more like trash on the street, residing issues. We’ve got pedestrians and issues like that. That was a giant factor that we added as effectively and stuff that simply in all probability wasn’t potential again after they first made the sport simply due to efficiency.

Throughout the play session, you confirmed me a brand new interplay within the sport. Are there another type of new additions, content material clever, throughout the scenes and selections?
There are a few them. We confirmed you one and there’s a few Easter eggs like that within the sport. We stored it actually minimal. We needed to protect the storyline and every little thing and we added them the place we thought we might add one thing that didn’t intrude with the story that was only a actually cool piece of Fables and Wolf Amongst Us lore. We’re doing it in methods that aren’t invasive of the core storyline.
For these small new interactions, will the unique scribes and writers from the unique sport be concerned in any respect or was this all from the brand new group?
It was all from the brand new group. The unique actor, Adam Harrington, who performs Bigby did the entire dialogue strains for it although. We did have him do every little thing to ensure that every little thing sounded the identical.
Revisiting the sport, which is beloved by so many followers, did it really feel prefer it was intimidating to type of return into it?
Completely. I feel you’re at all times asking your self, like, how a lot or how little can we need to contact a scene. How a lot, how little can we need to contact a personality. I feel that’s the best way we handled it as we went by means of it – simply actually respectfully. We didn’t dramatically change the best way any of the characters regarded – Bigby appears to be like like Bigby. Snow appears to be like like Snow. We needed to just remember to’re simply taking them and type of plusing up the unique designs slightly than redesigning them or placing them in new garments or a special outfit or these type of issues – apart from a few of the creatures as a result of it felt slightly bit extra open to do this simply because they type of scream for it, they type of requested for it, they had been begging for it. There’s at all times simply type of that steadiness beam of too little, too far, an excessive amount of, too little by way of how a lot you contact one thing. That was the largest problem from day one.
There was at all times the pillar of us honoring the legacy of the sport and Telltale. In case you maintain that in focus, that type of solutions numerous the questions as you go alongside about what you do and what you are able to do.


Somebody on the group mentioned that you’re a new Telltale. What defines you now versus when this sport initially launched over a decade in the past?
I feel truly related issues. We’re a brand new Telltale, however we like telling nice tales. That’s a very powerful factor about Telltale – telling these superb interactive experiences with nice cinematography and simply nice tone and nice moods.
Even with the brand new Telltale, when you take a look at one thing like Expanse, which I additionally labored on, once more, we’re telling these sorts of emotional tales the place persons are making these sorts of onerous selections, and I feel these are the vital issues. They had been the vital issues then they usually’re the vital issues now.
So far as new issues we do, we take a look at totally different artwork kinds. We’re open to other ways of telling tales. I feel that’s all a part of issues that, you understand, the way forward for Telltale, I feel these are the issues that you just may see. It’s simply, you understand, experiencing new issues, proper?
Additionally preserving the core of that storytelling, the alternatives that matter. I feel that’s an enormous a part of what we’re, and that received’t change.
Is there a want on the group in any respect to get slightly bit extra experimental sooner or later?
I feel so. I feel you’re at all times issues. I don’t have something to announce or something like that, however we’re at all times methods to experiment with storytelling. I feel there completely is that. That’s been a part of the journey as we transfer ahead, is other ways to inform tales.
Alongside this remaster, a sequel is now within the works. Because the The Wolf Amongst Us was a prequel, will we be seeing a direct adaptation of the content material in Fables?
You recognize, I can’t reply something about The Wolf Amongst Us 2, apart from saying it’s popping out subsequent yr and everyone’s going to know fairly quickly.
You’ll be able to count on to see The Wolf Amongst Us Remastered for Nintendo Change 2 and Change on October 29, 2026. In case you missed it, our impressions of the sport might be discovered right here (and the identical for The Wolf Amongst Us 2 right here).
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