As I’m typing this, we’re within the remaining hellish days earlier than the October 16 launch of TENEBRIS SOMNIA – the retro survival horror sport with live-action cutscenes – coming at you from Andrés Borghi (The Black Coronary heart) Saibot Studios (Hellbound), and printed by New Blood Interactive. (FAITH: The Unholy Trinity, DUSK, Blood West).
In Tenebris Somnia you play as Julia, a younger lady who’s having nightmares about her ex-boyfriend being torn aside by horrible monsters. Hoping to search out some peace, she goes to his house to verify on him. What she discovers is a world of horror that descends past her darkest desires. What if the nightmares are actual…?

One night time whereas filmmaker and indie sport developer Andrés Borghi was streaming our earlier horror sport FAITH: The Unholy Trinity, he received the concept to make a pixel horror sport of his personal with a sinister twist: the cutscenes can be stay motion, with actual actors in actual places and actual spooky particular results.


So Andrés and Saibot Studios lead Tobías Rusjan received engaged on a demo. Then they pitched the total sport to New Blood, the one studio loopy sufficient to present a horror filmmaker the finances to make a survival horror sport.
And that’s simply what we did! Shortly after inking the publishing deal, we traveled to Buenos Aires to see Andrés and the movie crew in motion. What we noticed amazed us – a legit skilled digicam and manufacturing crew, sensible monster results supervised by the award-winning Marcos Berta (“When Evil Lurks”), the efficiency by Argentine scream queen Clara Kovacic as the sport’s protagonista – all meticulously storyboarded and directed by Andrés.


We witnessed the ground of a Seventeenth-century Argentine cathedral splattered with pretend blood. We watched a increase operator dash 20 meters – and slide on his knees the ultimate 2 meters – to get the proper lighting impact underneath an actor on the good second. They even guerilla-filmed a number of pictures on the subway in the course of the night time (however don’t inform anybody). This wasn’t the low-budget FMV method you bear in mind from traditional horror-adventure video games. It was high-quality film magic occurring proper in entrance of us. And completely no generative AI was used anyplace at any level in manufacturing.

That’s proper, we did it the old school means. Good previous human slop. Sensible particular results and restricted CGI. Human produced and directed, human-translated localization into English, Japanese, and Brazilian Portuguese. In-game artwork and animation drawn by hand, pixel by pixel, body by body. Audio and music by an precise human composer. Actual-life dwelling respiration human programmers. Even when we had used generative AI to take shortcuts (not that we even understand how) we wouldn’t be capable of name it a New Blood Interactive sport with a transparent conscience. Wouldn’t it have saved us some cash? In all probability, however we might incur a a lot steeper price – the belief of our followers who look to us for sincerity and authenticity. It’s simply not our model. Our gamers and, fairly frankly, video games generally, deserve higher than gen AI. However sufficient about that.

Again to the sport’s unbelievable cutscenes. These aren’t simply cutscenes for cutscenes’ sake. In a variety of retro video games, cutscenes had been typically a reward for making it to the tip. In Tenebris Somnia, the cutscenes are straight linked to the gameplay – you by no means know when a cutscene will start or finish. This not solely shocks the participant – as a result of now they’re encountering the horrors of the sport in grotesque element – but it surely retains them in suspense always. You by no means know if the cutscene will drop you proper into an enemy encounter or begin proper after one!
Merging pixel horror gameplay and live-action cinematics didn’t come with out its challenges, nevertheless. Movie units wanted to match the in-game places, requiring cautious planning and a mix of sensible set-dressing and seamless CGI. Fortunately Andrés can also be a proficient movie editor and VFX artist! To make the monster results plausible, silicon masks and prosthetics had been molded out of performer’s faces after which fitted again on with make-up – a course of that took a number of hours every time identical to in a significant Hollywood-style manufacturing. You possibly can see behind-the-scenes movies on how this was executed on our YouTube and Instagram. We hope to launch a full making-of documentary after the sport is launched!
After almost 4 years of manufacturing we’re extraordinarily happy with this monster we’ve created collectively. Tenebris Somnia presents a traditional survival horror expertise – scary monsters, restricted assets, brutal boss fights, nice sound design, puzzles to resolve, and a terrifying plot to uncover. Within the phrases of Andrés, “I hope gamers will come to see the cutscenes, and keep to expertise the story”! It additionally stands alone as a genuinely scary horror sport with a really distinctive identification – take it from me – the man that made FAITH!
Tenebris Somnia is out there now on XBOX Sequence X|S and XBOX on PC. PC. Play it on console and PC at no further price with XBOX Play Wherever.

Tenebris Somnia
New Blood Interactive
Tenebris Somnia is a 2D retro survival horror journey sport with stay motion cutscenes created by an award profitable movie crew from Argentina. Unveil the depths of a disturbing story by fixing puzzles and combating horrible creatures. …What if they are not simply nightmares?






