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The Alters: Final Variable Analysis Information

July 16, 2026
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Swimsuit Improve IExploration1–26:0050 Phased RapidiumPhysicistN/AIncreases the capability of the Swimsuit Battery to eight bars and radiation resistance to twenty%.Polygonal Scanner UpgradeExploration1–2 N/A N/AUnlocks a mode that allows you to seek for the Information Storage requested by the Chemist.Hook UpgradeExploration1–2N/AN/AN/AUnlocked by DefaultThe Hook Improve lets you climb partitions which can be too excessive to achieve with the common Climbing Hook.Roots Blockades DrillingExploration1–2 N/A N/AReinforces the drill, permitting you to drill via Roots Blockades.Cheaper BatteriesExploration1–210:00N/AGeologistN/AWith the cheaper battery improve, crafting a swimsuit battery requires 50% much less Organics.Hub PylonExploration1–210:00N/APhysicistN/AUnlocks a hub pylon, which has a a lot higher vary than a normal pylon.Probes Improve IExploration1–210:00N/APhysicistN/AThe variety of scanner probes rises to eight. The connection vary between probes is longer.Luminator Density IExploration1–26:00N/AChemistSuit Improve IIncreases the density of the Luminator’s mild by 25%, permitting for faster anomaly neutralization.Luminator Vary IExploration1–26:00N/AChemistSuit Improve IIncreases the Luminator’s most vary by 25%.Anomaly Protect +1Exploration1–26:00N/ABiologistSuit Improve IAn Anomaly Protect neutralizes the radiation from strolling into an anomaly. A primary defend can solely survive one encounter with an anomaly. This analysis provides 1 cost to the Anomaly Protect.Fast CraftingExploration1–26:00N/ABiologistSuit Improve IUnlocks the power to shortly craft Drill Prices, Swimsuit Batteries, and Protect Recharges outdoors the Base.Cheaper ClimbingExploration1–210:00N/AGeologistCheaper BatteriesReduces the power price for medium and excessive climbs by 50%.Probes Improve IIExploration310:00N/APhysicistProbes Improve IThe variety of scanner probes rises to 10. The connection vary between probes is even longer.Luminator Density IIExploration36:00N/AChemistLuminator Density IIncreases the density of the Luminator’s mild by 100%, permitting for faster anomaly neutralization.Luminator Vary IIExploration36:00N/AChemistLuminator Vary IIncreases the Luminator’s most vary by 30%.Anomaly Protect +1Exploration36:00N/ABiologistAnomaly Protect +1An Anomaly Protect neutralizes the radiation from strolling into an anomaly. A primary defend can solely survive one encounter with an anomaly. This analysis provides 1 cost to the Anomaly Protect.Swimsuit Improve IIExploration36:0050 Phased Rapidium, 50 ProxyliumPhysicistSuit Improve IIncreases the capability of the sSuit Battery to 10 bars and radiation resistance to 50%.Elevated ALX RecoveryExploration46:00N/AChemistLuminator Density II, Luminator Vary II, Anomaly Protect +1Increases the quantity of ALX collected after neutralizing an anomaly by 40%.Anomaly Protect +1Exploration46:00N/ABiologistSuit Improve IIAn Anomaly Protect neutralizes the radiation from strolling into an anomaly. A primary defend can solely survive one encounter with an anomaly. This analysis provides 1 cost to the Anomaly Protect.Power Gates InversionExploration46:00N/APhysicistSuit Improve IIUnlocks the power to reverse the polarity of an Power Gate with the Luminator. After being illuminated, the Gate will fully refill your Swimsuit Battery.Free ClimbingExploration46:0050 Phased Rapidium, 50 Proxylium, 50 MegafluidGeologistSuit Improve IIReduces the power price for medium and excessive climbs to 0.ALX-Organics ConversionEconomy1–26:00N/AChemistN/AUnlocks the expertise wanted to transform ALX to Organics within the Refinery.Enriched Metals Effectivity IEconomy1–26:00N/AChemistN/AMining and refining Enriched Metals is 15% quicker.Non-Metals Effectivity IEconomy1–26:00N/AChemistN/AMining Minerals, Rapidium, and Organics is 15% quicker.BCI Outposts UpgradeEconomy1–2 N/A N/ABoosts the effectivity of outposts via the usage of a brain-computer interface.Higher PhasersEconomy1–2 N/A N/ABoosts the effectivity of Phasers.Metals Effectivity IEconomy1–26:00N/AGeologistN/AMining Metals is 15% quicker.ALX-Metals ConversionEconomy36:00N/AChemistALX-Organics ConversionUnlocks the expertise wanted to transform ALX to Metals within the Refinery.Adv. Enriched Metals OutpostEconomy1–26:0050 Phased RapidiumGeologistEnriched Metals Effectivity IUnlocks a complicated Enriched Metals Mining Outpost that’s 30% quicker than a primary one.Adv. Non-Metals OutpostEconomy1–26:0050 Phased RapidiumChemistNon-Metals Effectivity IUnlocks a complicated Non-Metals Mining Outpost for mining Rapidiium, Organics, and Minerals that’s 40% quicker than a primary one.Non-Metals Effectivity IIEconomy1–26:00N/AChemistAdv. Non-Metals OutpostMining Minerals, Rapidium, and Organics is 15% quicker.Adv. Metals OutpostEconomy1–26:0050 Phased RapidiumGeologistMetals Effectivity IUnlocks a complicated Metals Mining Outpost that’s 30% quicker than a primary one.Metals Effectivity IIEconomy36:00N/AGeologistAdv. Metals OutpostMining Metals is 15% quicker.ALX-Minerals ConversionEconomy36:0050 Phased Rapidium, 50 ProxyliumChemistALX-Organics ConversionUnlocks the expertise wanted to transform ALX to Minerals within the Refinery.Enriched Metals Effectivity IIEconomy36:00N/AChemistAdv. Enriched Metals OutpostMining and refining Enriched Metals is 15% quicker.Enriched Metals Effectivity IIIEconomy36:00N/AChemistEnriched Metals Effectivity IIMining and refining Enriched Metals is 15% quicker.Automated OutpostEconomy36:0050 Phased Rapidium, 50 ProxyliumPhysicistAdv. Enriched Metals OutpostUnlocks Automated Mining Outposts that do not require an operator. One workday of an Automated Outpost equals 7 hours of human work on a primary outpost.Metals Effectivity IIIEconomy36:00N/AGeologistMetals Effectivity IIMining Metals is 15% quicker.ALX Conversion EfficiencyEconomy46:0050 Phased Rapidium, 50 Proxylium, 50 MegafluidChemistALX-Organics ConversionReduces the quantity of ALX wanted for conversion.Enriched Metals Effectivity IVEconomy46:0050 Phased Rapidium, 50 Proxylium, 50 MegafluidChemistEnriched Metals Effectivity IIIMining and refining Enriched Metals is 25% quicker.Automated Outpost EfficiencyEconomy46:0050 Phased Rapidium, 50 Proxylium, 50 MegafluidPhysicistAutomatic OutpostIncreases the effectivity of an Automated Mining Outpost to the equal of 9 hours of human work on a primary outpost.Metals Effectivity IVEconomy46:0050 Phased Rapidium, 50 Proxylium, 50 MegafluidGeologistMetals Effectivity IIIMining Metals is 25% quicker.Gamer’s DenBase1–26:00N/APhysicistN/AUnlocks the Gamer’s Den module.Park with BenchBase1–210:00N/ABiologistN/AUnlocks a Park with Bench the place an Alter can chill out in his free time.RecyclerBase1–210:00N/A N/AModule that produces Organics day by day. The extra individuals in base, the extra Organics are produced.Magnetic Storm AnalysisBase1–2N/AN/AN/AUnlocked by DefaultAnalyze Magnetic Storms and analysis a technique to predict them.Base Upkeep WorkplaceBase1–210:00N/APhysicistN/AUnlocks a second office within the Base Upkeep module.Base Enlargement IIBase1–214:0050 Phased RapidiumGeologistN/AEnables you to construct in sturdier soil.Medium StorageBase1–26:00N/APhysicistBase Enlargement IIUnlocks the Medium Storage module with a capability of 300. A Medium Storage is 4 instances wider and a pair of instances shorter than a Small Storage, and its mass is 65.Giant StorageBase1–26:0050 Phased RapidiumPhysicistMedium StorageUnlocks the Giant Storage module with a capability of 700. A Giant Storage is 4 instances wider than a SmalL Storage and its mass is 140.Radiation RepulsorBase1–26:0050 Phased RapidiumBiologistBase Enlargement IIUnlocks a Radiation Repulsor Module which makes Radiation Filters extra efficienct. With sufficient Repulsors your Filters will not ever want substitute.Contemplation RoomBase1–26:00N/ABiologistBase Enlargement IIUnlocks a Contemplation Room the place a distressed Alter can get higher alone or within the firm of the Geologist.GymBase1–26:00N/ABiologistBase Enlargement IIUnlocks a Gymnasium module the place an Alter can train in his free time.Base Enlargement IIIBase314:0050 Phased Rapidium, 50 ProxyliumGeologistBase Enlargement IIEnables you to construct in sturdier soil.Module Shields IBase36:0050 Phased Rapidium, 50 ProxyliumPhysicistBase Enlargement IIIUnlocks a Module Protect that slows the deterioration fee of a module by 50%, granting an extended time with out repairs. A shielded module additionally has a much bigger likelihood of not getting broken throughout a Magnetic Storm.Private CabinBase36:00N/ABiologistBase Enlargement IIIUnlocks a Private Cabin the place one Alter can slepe. Privateness has a constructive impact on the Alters’ moods.Environment friendly FoodBase36:00N/ABiologistBase Enlargement IIIRaw meals packages (x10) are produced 25% quicker.Meals FarmBase36:0050 Phased Rapidium, 50 ProxyliumBiologistBase Enlargement IIIUnlocks meals farms, which will be positioned anyplace on an Organics space to mechanically create 3 Uncooked Meals per day.Meals Farm EfficiencyBase36:0050 Phased Rapidium, 50 ProxyliumBiologistBase Enlargement IIIIncreases the effectivity of Meals Farms to six Uncooked Meals per day.Module Shields IIBase46:0050 Phased Rapidium, 50 Proxylium, 50 MegafluidPhysicistBase Enlargement IIIUnlocks higher, extra sturdy Module Shields. A module with a T2 Protect would not break and by no means will get broken throughout a Magnetic Storm.Evaluation of SamplesTheory1–2 N/A N/AAnalyze samples from the Oasis.Identification ReplicationTheory1–26:00N/APhysicistN/ADevelop a quantum simulation of Cathy.New Branching ProcedureTheory1–22:00N/AN/AN/AGives you entry to the QC and the branching process.Anomaly RepulsorTheory1–26:00N/AGeologistN/AUnlocks a module that doesn’t enable anomalies into the underground base.?Theory3???Anomaly Repulsor?Phased RapidiumTheory1–26:00N/AGeologistN/AEnables you to crecreate Phased Rapidium. Unlocks Extractor, Phaser, Pipline, and Phased Rapidium Storage.RematerializerTheory1–26:00N/APhysicistN/AUnlocks the Rematerializer — a tool which ought to allow the materialization of an immaterial Alter.TerraformerTheory1–26:0050 Phased RapidiumBiologistN/AEnables you to terraform a barren space.Area LabTheory1–210:00N/AChemistTerraformerUnlocks a Analysis Outpost that may be positioned in a terraformed area.Time Anomaly BoosterTheory1–26:0050 Phased RapidiumGeologistField LabBoosts the effectivity of 1 set of substance constructions.Use for GooTheory1–26:00N/ABiologistTerraformerLets you examine the bizarre substance that attacked Biologist’s tremendous plant.Sooner SAM AnalysisTheory1–26:0050 Phased RapidiumBiologistUse for GooUnlocks quicker evaluation within the SAM.Decrease Construction CostTheory1–26:0050 Phased RapidiumBiologistUse for GooReduces the price of all substance constructions.Elevated Pipelines EfficiencyTheory36:0050 Phased Rapidium, 50 ProxyliumBiologistUse for GooIncreases the effectivity of Extractors by 25%.ProxyliumTheory1–2 N/A Area LabEnables you to create Proxylium. Unlocks Mixer and Proxylium Tanks.Substance RefineryTheory1–26:0050 Phased Rapidium, 50 ProxyliumChemistProxyliumA module the place you’ll be able to convert Phased Rapidium into Proxylium.DoublerTheory1–26:0050 Phased RapidiumPhysicistProxyliumUnlocks a Doubler which helps you to duplicate a substance into two branches.Terraformer Tier IITheory1–26:0050 Phased Rapidium, 50 ProxyliumPhysicistProxyliumEnables you to terraform more durable barren areas.Magnetometer UpgradeTheory36:00N/AGeologistProxyliumUnlocks Magnetometer Evaluation within the SAM.MegafluidTheory3N/AN/AN/AProxyliumEnables you to create Megafluid. Unlocks Megafluid Storage.Terraformer Tier IIITheory36:0050 Phased Rapidium, 50 Proxylium, 50 MegafluidGeologistMegafluidEnables you to terraform more durable barren areas.Proxylium ConversionTheory36:0050 Phased Rapidium, 50 Proxylium, 50 MegafluidChemistTerraformer Tier IIIEnables you to transform Proxylium into Megafluiid within the Substance Refinery.Mass Spectrometer UpgradeTheory36:00N/APhysicistMegafluidUnlocks Mass Spectrometer Evaluation within the SAM.ZPE Generator AlternatorTheory410:00100 Phased Rapidium, 100 Proxylium, 100 MegafluidGeologistMass Spectrometer UpgradeResearch the final half wanted to construct the ZPE Generator — an alternator.



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