Evening Dive Studios, my favourite purveyor of remastered relics from my salad days, is again once more, this time with a mission that’s focusing on me personally. They’ve aimed their explicit abilities at The Factor, a 2002 sequel to the seminal 1982 John Carpenter movie of the identical title. That movie, a masterwork of sensible results led by Kurt Russell’s magnificent beard, was launched only a few months previous to my very own beginning. I preach the gospel of The Factor to anyone who will pay attention, so you may think about my pleasure after I learn, within the pages of EGM (if reminiscence serves) of a Carpenter-endorsed adaptation by Laptop Artworks. It was launched in 2002, a banner yr already full of Wind Waker, Metroid Prime, and Tremendous Mario Sunshine, however I managed to play The Factor on my uncared for PS2 and loved it, although I by no means beat it. Going ahead on this evaluate, after I confer with The Factor by title, I imply the online game. If I wish to confer with the 1982 film, I’ll specify.
The Factor is a novel tackle the “squad-based shooter” style, which was nonetheless in its infancy in 2002. There isn’t any multiplayer right here: solely your character (Blake) and a handful of AI-controlled buddies. These squadmates are categorized into three jobs: Engineers, Troopers, and Medics. Every of them is sweet at one factor: Engineers can repair electrical issues, Troopers are helpful with the metal, and Medics can heal different individuals however, oddly, not themselves. As within the movie, belief is at a premium, and taking sure actions can improve or cut back a squad members’ belief in Blake, which can decide their conduct. In the event that they mistrust Blake sufficient, a squadmate will attempt to kill him, believing Blake is a Factor.
There’s additionally a concern system, the place squadmates grow to be traumatized by disturbing sights over time and would possibly go loopy, killing themselves, capturing their squadmates, or having a coronary heart assault. Additional, each time one among your squadmates is available in direct contact with a Factor enemy (of which there are various), there’s an opportunity they, too, will grow to be a Factor. If they’re, it means they may, in some unspecified time in the future, rework right into a humanoid Factor monster so that you can kill.
All of those techniques weave collectively to create a tenuous relationship with you AI-controlled teammates. You must watch their standing display continuously and attempt to handle their mind-set, as a result of with out them (Engineers specifically), you may’t progress by means of the sport. I’ll get to the sensible results of this later within the evaluate.
The Factor is, so far as I’m conscious, Evening Dive’s first PS2-era remaster. I discover that these video games have aged poorly within the graphics division, and whereas Evening Dive has performed an admirable job of cleansing up the fashions, bettering the textures, and redoing the sport’s textual content logs and numerous icons to make them extra legible, The Factor is not going to be on any “greatest trying PS2 video games” lists anytime quickly. I don’t bear in mind if the unique recreation didn’t have a rating, however this remaster certain doesn’t. The dearth of music is nearly distracting at occasions, as a result of the movie’s rating (by Carpenter and Ennio Morricone) is such a important element of the vibe. The voice performing is okay, however your numerous teammates solely have a number of strains of dialogue apiece.
However what do you really do in The Factor? You all the time have a particular mission, like “discover the comms room,” however virtually no different course. You’re usually left to your personal gadgets, which normally means wandering aimlessly by means of buildings you’ve already explored or exterior within the snow, the place it’s apparently -40℉ and if you happen to keep on the market too lengthy, your well being will quickly decline. So it’s bizarre that J.F. Blake would forego a hat. Once in a while, you’ll should survive a number of waves of enemies. And, simply as usually, you’ll be requested to finish a job earlier than an NPC will allow you to progress or be part of your crew. And that is the place the issues emerge.
Your teammates are, to place it diplomatically, dangerous at their jobs. They may blow by means of ammunition with stunning pace however can not carry their very own spare ammo, and so will continuously ask you for extra. They will not simply do their jobs mechanically, you must inform them to do issues. They may wander into your line of fireside with reckless abandon–especially if you happen to’re torching the alien scourge with the sport’s handiest weapon–the flamethrower. Merely strolling right into a room coated in blood or corpses will trigger many males to lose their cool. Being attacked by Issues can even trigger your boys to go batty, however scripted occasions, the place it might’t be helped, appear to wreck their fragile psyches lower than random corpses. You’ll be able to assist your colleagues by giving them weapons or ammo, and/or shifting to a different room.
If issues are trying actually dire, you may inject them with adrenaline (in case you have any) which can shortly decrease their concern stage. Mistrust is, oddly, much less of a priority, but when individuals refuse to observe your orders or attempt to shoot you, you can provide them new weapons or ammo or self-administer a blood take a look at to show that Blake is human, which can carry their belief ranking up. However, as I stated, the general impact of the belief/concern system is that you just spend a whole lot of time micromanaging your companions, generally to no avail (they’re usually predestined to show into Issues because the story requires), and you start to surprise if this journey wouldn’t be simpler by your lonesome (it will).
Properly, certainly the story should be fairly good if it was endorsed by John Carpenter himself, proper? I didn’t discover it notably compelling, principally as a result of it implies a navy conspiracy that’s wholly inconsistent with the movie but additionally requires some weird leaps of logic for the villain. However the calls for of the plot additionally put you towards gun-toting grunts lengthy earlier than the sport’s climax.
I respect that Evening Dive selected this recreation to remaster as a result of I’ve held it in such excessive regard for therefore lengthy. Regardless of all my complaints, it was enjoyable to revisit this 2002 recreation partly as a result of I got here to understand how far squad-based shooters have come within the 22 years (good lord) since. There’s yet one more good function price citing: you may entry a bundle of idea artwork from the principle menu, which is enjoyable to peruse. And like I stated in my Shadow Man evaluate, I’m glad Evening Dive didn’t “repair” the sport. It was an awesome recreation in 2002, and, like so many video games of that period, was a product of its time. And that’s the way it ought to be skilled.