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The Witcher 3 NPCs Stored Dropping Their Infants Because of an Unintended Facet Impact in Early Improvement

August 20, 2026
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The Witcher 3 builders had been so centered on making a practical atmosphere for gamers that they by accident created a morbidly hilarious aspect impact for the sport’s feminine NPCs.

In an interview with Edge Journal, CD Projekt Purple quest designer Philipp Weber opened up concerning the unintended penalties of this technique, saying the group was so honed in on making a plausible world that they ended up inflicting chaos, as a substitute.

Weber defined that they needed to present NPCs genuine behaviors to extend immersion and reward gamers for exploring the nooks and crannies of The Continent, notably the place small villages within the countryside had been involved.

All Witcher Gear in The Witcher 3

“As a result of we had been centered on the countryside, it was simpler for gamers to change into curious,” he started. “If a village solely has eight homes, individuals will wish to see if the individuals actually exist on the planet, or if it is simply fakery. Plenty of individuals these days are taken with these sorts of particulars, and it actually got here to hang-out us.”

On the time, Weber mentioned the dev group was “extra centered on simulating their correct day and evening cycle” for these NPCs slightly than giving them plausible reactions to Geralt as he wandered round their world. “When it got here to really reacting to the participant, there wasn’t that a lot element,” he admitted.

This meant that, though the NPCs had their very own highly-specific schedules that made them seem to be dwelling, respiratory individuals going about their every day lives, they weren’t precisely logical when it got here to Geralt barging into their houses and swinging his weapons round.

“They might drop what they’re presently engaged on, that factor would fall to the bottom, they usually’d run away, afraid,” Weber mentioned.

Sadly (or happily, because it’s objectively humorous) these ‘issues’ included infants, which feminine characters would throw to the ground as they fled from hazard. “For a number of weeks, girls had been simply dropping their infants, left and proper,” he mentioned.

Whereas this downside ended up getting solved, it will have been completely wild to see within the ultimate product. Weber shed a bit extra mild on their technique when making NPCs typically, saying that slightly than giving them specfic directions, they’re ready to select from sure “spots of curiosity.”

“Most NPCs in villages, we do not give them particular paths,” he defined. “We give them spots of curiosity which might be accessible after which they’re those doing the pathfinding: ‘As soon as I am carried out with woodcutting, I will select one other level, and possibly do carpentry in entrance of my home’. For the 50 sailors at Novigrad harbour, for instance, we made 200 attainable spots, so even when all 50 had been lively on the identical time, they’d have choices.”

The following entry within the Witcher collection is presently in growth. Centering on Ciri, it doesn’t but have an official launch date, however early gameplay footage was proven off for the State of Unreal 2025 showcase. We are able to’t think about NPCs can be tossing their infants on this recreation, both, however you by no means know. (It actually would not be wilder than the ‘put the infant within the oven’ possibility.)

Virginia (she/her) is IGN’s Information Editor. With ten years of expertise reporting on video games and leisure, she’s bought a storied background within the combating recreation neighborhood, influencer information, and viral on-line traits. Discover her on Twitter at @TheeMissGlaze.



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Tags: BabiesDevelopmentDroppingdueEarlyEffectNPCsSideunintendedWitcher
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