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After trying out Tides of Tomorrow on the Steam Deck again in October final yr, I used to be wanting to get my palms again on it once more with an up to date construct of the sport and see if issues had modified, specifically, if the marginally spotty efficiency on the Steam Deck had improved.
Tides of Tomorrow Preview – Gameplay Impressions
The gameplay in Tides of Tomorrow undoubtedly feels extra fleshed out on this up to date construct. There have been extra methods to deal with a state of affairs than I had seen earlier than, and the gameplay felt somewhat smoother and extra polished. The actions I took this time round introduced a extra “motion” primarily based sequence of occasions, moderately than the extra stealth-like method I took final time I performed. Even then, the sport appears to be extra streamlined to permit for faster progress.
Tides of Tomorrow is a really narrative-based expertise, with even fight usually dealt with in a “battle” dialogue choice that performs out for you, so do not count on an excessive amount of motion right here; you may largely be attempting to keep away from battle.
Quite, Tides of Tomorrow focuses closely on participant selection and makes use of the newly named “Story-Hyperlink” system to permit gamers to comply with within the footsteps of one other random participant, or maybe a streamer, and have their sport world affected by the alternatives the earlier participant made.
The storyline itself can be a bit extra fleshed out, with an intriguing, albeit easy, narrative. That additionally leads me to 1 concern: it feels as if the sport will air on the shorter facet. I imagine the builders are very a lot counting on the “Story-Hyperlink” system to encourage gamers to do a number of playthroughs, following totally different gamers and selecting totally different choices to be able to obtain replayability of the story, and I do not know if the story and gameplay change that a lot from selections to steer gamers to double and even triple-dip right here.
One constructive I did discover on this construct is that the Story-Hyperlink system appears to be much more interwoven than earlier than, with frequent pop-ups informing you of how the earlier participant’s selections have impacted your playthrough, and the way your selections will affect anybody following you. It is a distinctive system, and I am glad to see it getting used extra.

On the finish of the day, whereas the premise of Tides of Tomorrow is an effective one, I am anxious that the sport remains to be moderately simplistic in nature, probably capable of be completed in a couple of quick hours, and whereas the Story-Hyperlink system itself is cool, I do not know if the narrative it has been paired with does it justice.
This technique does imply that the sport, at the very least the preview construct I had, requires an web connection to play.
Tides of Tomorrow Preview – Steam Deck Efficiency Examined
Sadly, when enjoying the preview construct of Tides of Tomorrow, efficiency was somewhat on the tough facet. When exploring Scrap Harbour, there have been frequent dips under 20 FPS, leading to what most would regard as an unplayable expertise. Marketland was additionally largely within the 20s when enjoying, much like final yr’s construct.
Efficiency did enhance in different areas of the sport, notably within the open sea, the place it repeatedly exceeds 40 FPS, however it is a small minority of the gameplay.
It appears the builders have set the Steam Deck to run on low settings, as there may be clear decision scaling, with artefacts on shifting objects, nevertheless it’s nonetheless not sufficient to make the sport totally playable on the Steam Deck but.
Energy draw was additionally very excessive, staying at round 22-23W your entire time I used to be enjoying.
Closing Ideas
Tides of Tomorrow’s Story-Hyperlink system is an intriguing idea, and it really works nice for a single playthrough, however the sport appears to be reliant on it offering sufficient replayability that gamers will dive in for repeat playthroughs of this seemingly quick narrative journey, and I do not know if that would be the case.
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