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Tim Sweeney on the way forward for video games, AI, and whether or not Valve will ever be a part of forces with Epic: ‘It is now clear that no person’s going to finish up with an absolute monopoly’

June 24, 2026
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At Unreal Fest in Chicago final week, Epic unveiled its masterplan for Unreal Engine 6. Moderately than the standard discuss of fancy new rendering options, the corporate is pitching the following model of its industry-standard recreation engine as an awesome unifier that may allow “content material, code, and economies to turn into moveable and interoperable throughout video games, ecosystems, and engines” and velocity up growth with AI integration.

After his closing keynote, during which he outlined his hands-across-the-digital-ocean imaginative and prescient, I spoke with Epic CEO Tim Sweeney to get extra readability and perception into Epic’s imaginative and prescient for the way forward for gaming.

This interview has been edited for size, and organized by matter.

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Epic’s imaginative and prescient for “Staff Open”

In his Unreal Fest closing remarks (embedded beneath), Sweeney mentioned that Unreal Engine builders can tackle the likes of Roblox by connecting their video games’ social techniques and economies. We began our dialog there.

PC Gamer: I perceive your analysis of the video games {industry}’s downside, that it could actually’t maintain placing out $400 million AAA video games that flame out, however I am much less sure about your “Staff Open” answer, the place video games and their economies are interconnected. It jogged my memory a little bit of the blockchain promise, with individuals saying you’d have the ability to take a sword from a Ubisoft recreation into an EA recreation. However no person truly desires that, it does not clear up an issue for the participant. What does games-within-games and an interconnected system ship for the participant?


It’s possible you’ll like

Tim Sweeney: Properly, the primary advantages are for the participant. Let’s begin with social. It is much more damaged than most individuals notice. When you’re solely taking part in one recreation with your folks on a regular basis, then A) you are in a state of affairs that works advantageous, and B) you’ve got self-selected associates that occur to work with that platform and social ecosystem. Within the outdated days, earlier than Sony and Microsoft talked to one another, that was you taking part in with all individuals on the identical console platform, and as we speak it is throughout consoles.

However for those who go from Fortnite to Apex Legends, you’ll be able to’t deliver your present pal connections over, in the event that they’re throughout platforms. Proper now, there’s completely different fully separated social ecosystems on Xbox, PlayStation, Swap, Steam on PC, after which bespoke builders’ social ecosystems. Epic has one, and it is superior, and it is open to third-party builders. Most publishers have their very own. EA has one, and Activision has one, and so forth.

Hold updated with crucial tales and the very best offers, as picked by the PC Gamer workforce.

It is now clear that no person’s going to finish up with an absolute monopoly over gaming.

Tim Sweeney

It makes it actually, actually onerous to change from one recreation to a different. So, when a brand new writer comes out with a recreation and also you go play it, your folks are a number of steps away from it. If it is a paid recreation, it’s a must to purchase the sport. If it is a free recreation, you’ll be able to simply obtain it, however now it’s a must to discover them. It’s a must to message them elsewhere and say, ‘Hey, this is my identify on Epic. It isn’t my identify on, , EA’s system.’ And there is only a huge quantity of friction there. The entire engine of development of social on the earth as we speak, social networks and video games, is round customers being simply capable of join with their associates, and that is damaged. So, name primary is for the entire main publishers and platform operators to get collectively and join our techniques.

However do you suppose that is practical? Microsoft and Sony every need to carve out their very own world. They do not need to share. How do you dissolve that friction?

I believe you can see that the attitudes that that they had, the place they every needed to overcome the world on their very own in good instances, is changed by a extra pragmatic perspective in these darker instances in the entire recreation {industry}, during which everyone ought to come to the conclusion that the worth of connecting is greater for everyone than remaining separate.


What to learn subsequent

It is now clear that no person’s going to finish up with an absolute monopoly over gaming. Sony just isn’t going to have one, Microsoft’s not going to have one, Valve’s not going to have one, Apple’s not going to have one, Google just isn’t going to have one. So the thesis to attach turns into ever stronger, and in these down instances when corporations are going by way of this huge turmoil, they’d a lot fairly join than downsize their corporations ever additional.

Tim Sweeney’s Remarks Half 2 | State of Unreal | Unreal Fest Chicago 2026 – YouTube
Tim Sweeney’s Remarks Part 2 | State of Unreal | Unreal Fest Chicago 2026 - YouTube

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[Above: Tim Sweeney’s closing remarks at Unreal Fest 2026.]

So is it much less about video games sharing content material, and extra an infrastructure situation?

Properly, there are two ranges. The low stage social substrate is definitely the simpler downside. It seems all these social ecosystems use the very same low-level protocol for voice chat, and most of them use the identical protocol for textual content chat, and so we have now completely different servers with completely different names for our gamers, however that the tech {industry} had this downside within the Eighties, for those who’re sufficiently old to recollect it.

I truly am, I flip 50 this 12 months.

Yeah, so each firm had their very own electronic mail system—workers may discuss to one another, and , they’re tech corporations with computer systems again then, this newfangled expertise, however they could not discuss throughout corporations, and they also obtained collectively and selected an ordinary for electronic mail handle codecs. They determined to place an at signal on the finish of their names, after which the area identify, and that is what we want in gaming. We want Tim@Epic to be an individual who’s distinct from Tim@Xbox and Tim@Sony and Tim@Steam and Tim at all over the place else.

Can I be Tim2@Xbox? When you take Tim1.

[Laughs.] And these issues are solvable, they’re solvable technically, as a result of we’re very near having the technical requirements we want for it, and so they’re additionally solvable from the standpoint of security and moderation.

When the sport {industry} was beneath strain from Congress to make sure that youngsters weren’t accessing video games meant for adults, the rankings our bodies had been fashioned, and ESRB, and a bunch of others internationally every obtained collectively and set requirements for recreation rankings, and the identical factor can occur for social ecosystems as a way to guarantee that there is a method for everyone to attach and the gamers to all be protected.

The Valve query

Later in our dialogue, we returned to the subject of Epic’s plan to recruit Unreal Engine builders and platform holders into “Staff Open.”

PC Gamer: Are you at the moment chatting with different main {industry} gamers, and have they expressed curiosity in approaching this journey with you?

Tim Sweeney: Properly, I am unable to make any bulletins, however we have pitched this on occasion over the previous few years, and lately, with all of the challenges within the {industry}, there’s shockingly extra curiosity now than there has ever been up to now. I believe there’s sufficient momentum that sufficient corporations may get collectively and see that all of them might be extra worthwhile and higher off, and each recreation developer taking part will have the ability to make higher video games which might be higher for gamers if we do that, so I believe we’re hitting a degree the place the {industry}’s in sufficient ache {that a} answer like that is is a optimistic for everybody. I believe that is what it takes.

Gabe Newell in the 20th Anniversary Half-Life 2 Documentary.

Valve founder Gabe Newell. (Picture credit score: Valve)

Is there a model of Staff Open the place it is you and Valve collectively, and you’ve got agreed on a set of requirements? I am certain you’d have your variations nonetheless, however may you ever see them coming aboard with one thing like this?

Oh, completely. We would like nothing greater than to interoperate with each firm keen and to attach all of the players.

However do you suppose Valve might be satisfied of that? They have a pleasant factor going.

We’ll see. They’ve a pleasant factor occurring on PC, however they attain what proportion of the PC viewers? You recognize, they do not attain any of the Fortnite [audience], they do not have Fortnite and Riot’s video games and Genshin Impression, and most of the prime video games within the {industry} on Steam.

The slowness of [the Epic Games Store] is a supply of frustration … we’re engaged on a whole revamp of it.

Tim Sweeney

They’re lacking out on a whole lot of alternative that I believe they might have in the event that they took the extra forward-looking, open view that Epic has taken, and Microsoft has taken. Microsoft Retailer fees 12%—actually whole lot. Google’s now giving all builders a greater deal, and has some actually cool issues coming for the long run.

So, I believe there actually is the chance to kind Staff Open. Steam’s obtained a reasonably candy enterprise—a whole lot of players love Steam—however think about for those who may have Steam on the entire platforms? What for those who may have it on iPhone, what for those who may have it on Android? What in the event that they carried a whole lot of video games?

A Steam machine sitting in front of a TV.

Valve’s new Steam Machine. “If there’s something we’re non secular about at Valve, it is our perception that open techniques are higher in the long term, for ourselves and prospects,” the corporate lately mentioned. (Picture credit score: Future)

What individuals love about Steam, I believe, is the comfort and ubiquity of it. They constructed up a giant platform over an extended time frame. Whenever you use your individual platform, as a result of I do know you guys have been speaking in regards to the redesign and the brand new options, what are your individual frustrations or issues that you simply suppose are most crucial to get to that very same stage of ubiquity and comfort?

Oh, with the Epic Sport Retailer?

Yeah, whenever you’re on it and clicking round, what bugs you, Tim Sweeney?

Oh, the slowness of the factor is a supply of frustration. As we talked about within the present, we’re engaged on a whole revamp of it, this system that runs in your machine to make it a lot, a lot snappier and extra environment friendly. I have been playing around with it, it is beginning to really feel actually good.

Additionally, having significantly better social options. Steam actually obtained this proper on PC, during which you can begin a chat with some associates within the Steam consumer, you’ll be able to go play a recreation collectively, you all begin up into the sport, your voice chat continues uninterrupted from place to position, and so having that throughout our retailer, all of our first get together video games, and an increasing number of third get together video games, which might be distributed by the shop, goes to be a giant factor.

…Each firm desirous to turn into its personal mini gatekeeper has performed out. It is simply annoying individuals now.

Tim Sweeney

However the Epic Video games infrastructure has a superpower that Steam and others—Xbox, PlayStation, Swap—do not have, which is that each one of our gamers can discuss to one another throughout all platforms whenever you’re in any of our merchandise on any of these platforms. So you’ll be able to have a PC participant on our launcher along with a console participant who’s in Fortnite, along with a cellular participant who’s obtained the Epic Video games app put in—we have now an app that is just like the Steamworks app for PC, for cellular gadgets—and it is a magical expertise. You’ll be able to actually simply join up with all your associates throughout all platforms and get in a recreation. Simply think about how significantly better this may be if it labored universally throughout all video games and ecosystems. I believe everyone would profit.

I would not have to keep up such a giant OnePassword account, that is for certain.

Yeah, each firm desirous to turn into its personal mini gatekeeper has performed out. It is simply annoying individuals now, and becoming a member of forces can be higher than everyone attempting to go their very own method.

Public opposition to AI

Through the Unreal Fest keynote, Epic demoed new AI integrations in Unreal Engine. Whereas elements of the video games {industry} herald AI as a boon for productiveness, many players and builders stay fiercely unfavourable in regards to the tech’s impression.

PC Gamer: A big cohort of players now react very negatively to any point out of AI getting used for recreation growth. Everybody was tremendous enthusiastic about Loopy Taxi on the Microsoft showcase, however then 10 minutes later after the AI disclosure was observed, the perspective fully flipped. Do you’re feeling like you will have a PR situation to unravel with AI?

You are not going to create good artwork by giving a pc a immediate and having it spit out a mesh.

Tim Sweeney

Tim Sweeney: Properly, it is not a PR query, it is only a query of adoption of instruments, as a result of there’s nothing like a prompt-to-game answer on the horizon that anyone expects will work. All we have now proper now could be acceleration of programming utilizing these coding assistant instruments. They make programmers extra productive for lots of issues—prefer it’s so much higher. As an alternative of spending an hour looking down a bug, Claude Code would possibly spend an hour looking it down for you, and then you definitely spend 5 minutes fixing it.

I believe what individuals actually dislike is the creation of artwork belongings, that they see as being piggybacked off different individuals’s work with out credit score. That to me is the PR downside, the inventive aspect of issues. I do know you mentioned you’ll be able to’t immediate the sport, however you’ll be able to immediate the artwork belongings.

It does not sound like a PR downside. You are not going to create good artwork by giving a pc a immediate and having it spit out a mesh. You are going to get good artwork by an superior artist utilizing the entire instruments accessible to make it.

A large city rendered in Unreal Engine.

At Unreal Fest, Epic demonstrated its AI integration getting used to design a metropolis with prompts and present belongings. (Picture credit score: Epic Video games)

When you take a look at simply say, 2021, a 12 months earlier than AI was plausibly useful at something in any respect, to make a mesh you’d begin in Blender or 3D Studio Max. You construct out a tough 3D mannequin, you begin texturing it, after which for those who like the form of it, you’d go in and add a whole lot of element within the 3D modeling part, after which refine the feel. And also you’d have a very elaborate creation course of, and then you definitely’d hand it off to a rigger who would do an entire lot of rigging work, and also you’d spend an infinite period of time creating an artwork asset.

Solely a fraction of that point is the artist actually injecting the creativity. A whole lot of it’s simply drudge work of transferring polygons and vertices round to make the factor work. I believe the primary utilization case that we have seen inside Epic, and we’re seeing builders truly discover gainful, is utilizing AI to scale back the drudge work. The software program remains to be architected by software program architects, and so they’re nonetheless writing the vital elements of code, and artists are nonetheless developing with a inventive imaginative and prescient for characters, deciding between ideas.

I believe it is not possible to reconcile the concept builders should not use productivity-improving instruments with the state of the {industry}…

Tim Sweeney

And now you take a look at every little thing that we have gained within the {industry} since 2021 and there are a whole lot of actually hopeful productivity-gaining instruments, and constructing on different individuals’s concepts has all the time been part of it. Each idea artist in each recreation all the time appears to all types of references for inspiration. Each artist has their shelf filled with artwork books which they’re always trying by way of to see what instructions they could have the ability to take issues, in addition to anatomy references and different issues that they use to hone their work. The truth that they will use AI as one other supply of inspiration, we talked about our idea pipeline in a latest video we launched, however a few of the concepting inspiration will come from AI instruments. The AI instruments have discovered from the identical sources that artists have on their bookshelf.

A Look At Epic’s Artwork Concepting Course of – YouTube
A Look At Epic’s Art Concepting Process - YouTube

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[Above: Epic recently shared its art concepting process, which involves the use of AI image generators.]

The explanation I say it is a PR downside is as a result of I believe that argument has not been efficiently made to players. They regard it as, “The LLM was created by utilizing an infinite trawl of stuff, permission was not requested for the trawl of stuff,” subsequently, they’ve an issue with it. Take a look at Larian, they needed to instantly stroll again the factor you are describing, which is utilizing it to scale back drudge work and doing a little early concepting. To me, completely acceptable, however that is not the way it was obtained. That is why I believe it is a PR downside.

I believe it is not possible to reconcile the concept builders should not use productivity-improving instruments with the state of the {industry}, the place you will have so many multi-hundred million greenback initiatives making multi-tens of hundreds of thousands of {dollars} in income. We have got to seek out better technique of effectivity.

It is unlucky that so most of the AI corporations working early on had such shitty practices, , like one among them was discovered by a courtroom to have gone off to a BitTorrent website and downloaded terabytes of information, that is ridiculous, they should not try this. However the {industry} is, over time, developing with higher practices, and also you’re seeing efforts to make use of totally licensed content material bases for future AI fashions. Adobe just isn’t my favourite firm on the earth, however they really went by way of a course of to make sure the provenance of AI coaching information, and that may be executed. I believe there are official ways in which might be executed to make issues higher. [According to an official video, Epic artists use Nano Banana and GPT Image, which do not advertise stringent control over training data.]

A chance for builders is not going to develop by discovering extra players to return in and play video games, it is obtained to be by constructing higher video games for the present players.

Tim Sweeney

However I believe recreation builders should discover methods to construct higher video games extra effectively. In any other case, the economics of it simply collapse, and this has been the case in the entire historical past of recreation growth. Luckily, the sport enterprise began out actually small. You had tens of hundreds of thousands of players, and with each technology, the {hardware} obtained extra succesful, the price of making video games went up, but additionally the participant base doubled, tripled, quadrupled with a whole lot of these generations. When you take a look at the historical past from the Eighties to current, you actually have a whole lot of doublings alongside that method. Now, everyone on the earth performs video games, and so the market just isn’t going to develop. A chance for builders is not going to develop by discovering extra players to return in and play video games, it is obtained to be by constructing higher video games for the present players. These instruments assist us with that.

Tim Sweeney speaking at Unreal Fest 2026.

(Picture credit score: Epic Video games)

The AAA problem and Steam’s AI disclosures

Right here we talk about Sweeney’s analysis of AAA recreation growth’s issues earlier than returning to the subject of AI and his opposition to Steam’s disclosure requirement.

PC Gamer: Do you suppose the AAA downside is resolvable in such a method that gamers proceed to get the experiences they count on with out the {industry} collapsing? I am not fairly certain how we get from the state of affairs of Harmony, which took a whole bunch of hundreds of thousands to develop and flopped instantly, to a wholesome place simply with extra environment friendly instruments.

Tim Sweeney: Properly, let’s put aside the one-off examples. Typically video games fail simply because they don’t seem to be good video games and did not have what the market needed. There is not any accounting for that, and instruments aren’t going to assist there, however the a lot bigger structural downside within the enterprise is that it is more and more onerous for builders to compete with the larger video games due to value points.

…If players deny these builders entry to the very best instruments that allow them to make the very best video games most effectively, all of these corporations will die, as a result of they simply cannot compete.

Tim Sweeney

When you take a look at a recreation like Fortnite, we have been bettering the sport always with a big growth workforce for 9 years now. Epic has invested billions of {dollars} into constructing an superior content material base, not just for ourselves however for creators, too. Now think about being a startup which has 100 individuals, investor funding, and it’s a must to launch a recreation that may enchantment to a gamer viewers that additionally has Fortnite accessible.

So these instruments are an awesome equalizer, and if players deny these builders entry to the very best instruments that allow them to make the very best video games most effectively, all of these corporations will die, as a result of they simply cannot compete. There’ll all the time be the exceptions. Occasionally, a small workforce comes together with an incredible inventive breakthrough, and it succeeds. However total, economically, it is not going to occur. If these groups cannot use higher instruments extra effectively, then they’re by no means going to have the ability to compete with the incumbents.

And by higher instruments, you are pondering of the Unreal Engine suite, or AI particularly?

If it weren’t for some AI corporations ripping off individuals’s content material, I believe we needs to be praising that as a device for making it simpler for individuals to create.

Tim Sweeney

Properly, we have all the time aimed to construct higher instruments, proper? The productiveness of recreation builders has gone up radically with a whole lot of the completely different generational adjustments we have gone by way of. At a given stage of high quality, we have been capable of obtain an order of magnitude good points at completely different factors in Unreal Engine historical past, like Nanite versus hand modeling of tremendous excessive polygon geometry is a breakthrough.

I believe it is a fantastic superpower now that you would be able to go into an engine and inform it what you need, and have it do a big a part of the work to get you to a place to begin. You need to construct a metropolis, inform it to construct you a metropolis, inform it what sort of metropolis you need, and then you definitely get a place to begin, and you’ll go and apply all your design aesthetic to it to make it higher. And you’ll then, as an alternative of modeling out each window and each door to have it enhance these elements of the content material. I believe that is a superpower. If it weren’t for some AI corporations ripping off individuals’s content material, I believe we needs to be praising that as a device for making it simpler for individuals to create.

[The AI tools for which Unreal Engine integrations will be available are some of the same that have been accused of copyright infringement, such as Google’s Gemini.]

A screenshot of Epic's Fab asset marketplace showing flower pot models for sale.

Flower pot fashions accessible in Epic’s Fab market. (Picture credit score: Epic Video games)

As a child, I used to be taking part in on the Amstrad CPC laptop, and I bear in mind pondering that video games are going to maintain trying higher, as a result of expertise retains getting higher, and possibly the worlds would even look actual sometime. However at the same time as a baby, I puzzled how anybody was presumably going to design all of the flower pots and the telephones and the chairs in the actual world. And I really feel like we’re right here, and there is not any reply but. I imply, possibly AI and higher instruments are the reply the {industry} has provide you with.

Yeah, however take a look at the suite of options we have now to do this as we speak. One is you’ll be able to mannequin it by hand, it is massively costly. You would possibly spend 1,000,000 {dollars} modeling a flower pot to get probably the most detailed flower pot creatable by humanity, however you may additionally scan a flower pot with a really excessive decision digital camera. You purchase that digital camera as soon as and then you definitely scan a whole lot of objects, and also you get a flower pot fairly economically, and it is simply as good.

Or pay for a flower pot from a library.

Yeah, that is proper. You go to a library, just like the Fab Content material website or the Unity Asset Retailer, and purchase a flower pot there. After which there’s an entire financial system round creating content material. That is good, but it surely offers you a hard and fast set of objects, and scanning solely works for issues that exist already on the earth—you’ll be able to’t scan an alien. And the content material libraries solely work for issues which were created. In case you have a recreation with a very distinctive feel and appear, you want distinctive content material, and AI is a path to getting that with a level of financial system that makes it aggressive with Fab or scanning or different issues, however works for a bigger class of objects.

It is going to be an absolute folly to spend 1,000,000 {dollars} making a flower pot…

Tim Sweeney

The worth just isn’t in creating an ideal flower pot. It is going to be an absolute folly to spend 1,000,000 {dollars} making a flower pot, as a result of the actual worth is in constructing the scene and constructing the sport and constructing the narrative, and the gameplay, and making it superior, and giving it a novel really feel, and making one thing that appeals to players. So it is unlucky we’re on this state of affairs. It is unlucky that so many builders now are put into this place. If you wish to launch a recreation, and get it as extensively publicized as doable, you have to put it on Steam so individuals can want listing it, and if you wish to play it on Steam, then it’s a must to get this Scarlet Letter of AI connected to your product, and now there’s a hater neighborhood attempting to kill the sport.

I believe it is actually irresponsible of Valve. They should not do it, as a result of it makes it a lot, a lot, a lot tougher for a recreation developer to have an opportunity of success. It’s a must to select from both not utilizing instruments that may make you far more productive, and possibly failing attributable to competitors that does.

Scarlet Letters is a superb description of that system.

When you look broadly throughout video games, at one level we launched automobile interoperability. You purchase a automobile in Fortnite and it really works in Rocket League, and for vehicles that we ported to Fortnite, since they’re on completely different engines, UE3 and UE5, for those who purchased sure vehicles in Rocket League then you definitely had them in Fortnite, that is actually precious to gamers. It implies that now this buy you make in a single place is efficacious elsewhere, and it’s very not for every little thing. And specifically, you probably have an RPG round upgrading your swords, you do not need that to be interfered with by a recreation that provides you an AK, and now you are coming into this medieval recreation with an AK, that is not what that is about.

….The long run can be a lot brighter for everyone if we may have an financial system the place everyone participates collectively.

Tim Sweeney

That is about recognizing that a big a part of the digital financial system, the vast majority of it now throughout all gaming, is shopping for issues in video games fairly than shopping for video games, and the worth of shopping for these items is greater the extra locations they interoperate. And a few of these issues are gameplay affecting game-specific issues, however an terrible lot of them, the vast majority of Fortnite spending, for instance, is on gadgets which do not have an effect on gameplay however have beauty look worth. There’s your outfit and your emotes, so you are able to do your cool dances, and so they’re your again wings, and now vehicles.

I do know that Bungie wrestled with the transition between Future 1 and a couple of, the place individuals had been very upset about all their stuff being scattered to the wind.

Yeah, and that is unlucky. You’ll be able to perceive how upgrading by way of completely different generations of expertise they fell into that entice, whereas a recreation like Fortnite, working frequently, has prevented it. However I believe the long run can be a lot brighter for everyone if we may have an financial system the place everyone participates collectively.

What does all this imply for singleplayer video games?

It’d make sense to place Rocket League vehicles in Fortnite, however they’d really feel a bit misplaced in The Witcher 4. Right here we talk about the boundaries of interconnectedness.

PC Gamer: In that interconnected Staff Open world, is there nonetheless room for discrete experiences that are not joined up with different video games?

Tim Sweeney: I believe you’ll be able to all the time construct a bespoke recreation that has a novel system and financial system, particularly for in-game gadgets and issues which might be fully particular to that recreation design. Yeah, you do not need interoperability to mash up video games that weren’t designed for it, however to the extent that video games have beauty gadgets, outfits, and emotes, and issues like that, it could simply be extra precious if all of them labored all over the place

So, like a common protocol.

Yeah, precisely that, and that is precisely what we’re working to do with Unreal Engine 6. Basically, we’re transferring the entire techniques that we constructed over time from Fortnite as much as the engine stage, so that each workforce can use them. They can’t solely ship a recreation that helps Fortnite outfits and Fortnite account linking, and so forth, however they will take part within the financial system by having their very own merchandise outlets and issues take part, and having these issues work in Fortnite.

A screenshot of the The Witcher 4 tech demo, as presented at the Unreal Fest 2025 in Orlando, US.

A Witcher 4 tech demo appeared ultimately 12 months’s Unreal Fest. (Picture credit score: CD Projekt Purple / Epic Video games)

I believe the purpose just isn’t each sort of merchandise is sensible in each recreation, however there’s huge overlap.

Tim Sweeney

Life is fairly good for those who’re Fortnite or Roblox proper now. You may have an enormous participant base, they have been taking part in for a few years, they’ve confidence that the sport’s going to be round for the long run, and in the event that they purchase one thing, that it should be of lasting worth to them. However it’s a lot tougher for a brand new recreation that comes alongside. Think about a brand new multiplayer recreation attempting to fund itself by promoting in-game gadgets. Customers are going to marvel, am I going to be right here subsequent week, subsequent month, can I get my associates to play? Will my associates depart? It will be a lot tougher to make these buying selections, but when that that stuff will work all over the place, then new video games turn into method, far more engaging, and so they truly turn into a supply of unique gadgets that you would be able to’t get elsewhere.

However it would not work all over the place, proper? Some video games can be extra related than others, so it would not actually be common, like electronic mail is common, it could be Balkanized.

Properly, it does not must be. I believe the purpose just isn’t each sort of merchandise is sensible in each recreation, however there’s huge overlap. Like, simply decide two random video games and ask which of their issues would possibly work together correctly, like Fortnite and Name of Obligation. You won’t need Peely and Name of Obligation, so possibly not outfits. Emotes? Is there any motive {that a} dance in a single place should not work within the different?

The well being of Fortnite and Epic

State of Unreal 2026 Fortnite art

(Picture credit score: Epic Video games)

Throughout our dialogue, Sweeney additionally briefly touched on the present well being of Fortnite. Epic laid off over 1,000 workers earlier this 12 months, citing a decline in Fortnite’s reputation as a trigger.

PC Gamer: You mentioned that Fortnite is in a very good place, but it surely was this 12 months that Epic had powerful instances with layoffs. Are you previous that interval now?

Tim Sweeney: Yeah, , we went by way of a number of Fortnite seasons that had been good however not nice, and once we see that, we see compounding losses of gamers. After which we had two Fortnite seasons that had been actually good, and we have seen compounding development in gamers.

Qualitatively, you felt there have been seasons that weren’t nice?

Yep. There’s giant recreation {industry} tendencies which might be reshaping numerous issues, however greater than anything, it is merely the standard and execution of the workforce and the sport, and the enjoyable that individuals are having in it, that determines the ups and downs.

And it is onerous for each recreation developer. I really feel like Epic having gone by way of a layoff that was extremely painful, however most recreation builders have it worse proper now, and that is the unhappy factor in regards to the recreation {industry}. So, Epic, our historical past has all the time been to construct video games and instruments, form them by what we study we want, and what we study makes us best, after which to share them with the world, so everyone can do their greatest work with it. And that is what we’re attempting to do right here, and we expect the options are partly instruments and expertise, but additionally partly the infrastructure surrounding it, the social and financial interoperability, and we expect that there are higher days forward if we will hyperlink these items up.



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