
Jeff Adams, Director of Expertise on Crystal Dynamics’ upcoming Tomb Raider: Legacy of Atlantis, has moved to make clear the studio’s use of AI within the recreation’s growth throughout an interview with Sport Informer.
In case you missed it, following the sport’s newest trailer at Summer time Sport Fest it was revealed that Crystal Dynamics and co-developer Flying Wild Hog had utilised AI in manufacturing. Now, Adams has expounded the groups’ use of the know-how, stating it was carried out to create placehoulder belongings to assist with visualisation. This, he stated, permits the workforce to “get to [the] proper solutions quicker.”
Let me offer you an instance of what that appears like. So, say in early degree growth, we have now an concept for an object, however we’re unsure whether or not or not we wish to take the dev time to construct it. We will use a generative AI software to assist us visualise that object on this planet. If it really works, we’ll then transfer it to our conventional pipeline. From there, the workforce will idea it, they’ll construct it, and we’ll guarantee that all of the completed content material within the ultimate recreation is human-crafted.
Adams went on to notice that it’s “actually vital for us that our workforce has the instruments to make the best high quality expertise attainable,” including “our followers deserve nothing lower than that.”
Adams revealed in a separate interview with IGN that Tomb Raider: Legacy of Atlantis takes place in the identical universe because the Survivor trilogy, solely we’re discovering Lara Croft in her prime at this level.
Tomb Raider: Legacy of Atlantis is scheduled to launch for PS5, PC, and Xbox Collection X/S on February 12, 2027. The sport is a ground-up overhaul of the unique 1996 Tomb Raider, and sees Lara Croft embarking on a globetrotting hunt for the Scion, taking her to areas together with Peru, Egypt, and extra whereas going through off in opposition to the whole lot from ruthless mercenaries to hulking T-Rex.
[Source – Game Informer via Eurogamer]





