Going down mere months after the occasions of Trails via Dawn, its sequel — merely titled Trails via Dawn 2 right here within the west — typically appears like a character-driven epilogue somewhat than a full-blown follow-up.
The primary Dawn informed a whole story; the type of storyline that Falcom often splits throughout two video games. Certain, Van and the gang’s preliminary journey left numerous questions unanswered, however structurally, it was strong. It had a transparent starting, center, and finish, to the purpose the place it virtually felt like a standalone factor, with the saga’s broader storylines set to be addressed in later video games.
Dawn 2 is just not a type of later video games. As a substitute of taking the overarching narrative and working with it, it makes an attempt to construct upon plot factors unique to its predecessor — plot factors that, arguably, did not should be introduced again into focus.

The story will inevitably disappoint some followers. As alluded, Dawn 2 leans on its massive forged of characters, utilizing their growth to offset narrative beats that may appear both convoluted or repurposed. And to be honest, a lot of the character growth is worth it and fascinating.
To its profit, the sport splits its story between completely different teams of heroes — similar to in Trails into Reverie. This enables the plot to be unfurled from separate views, whereas additionally giving necessary characters extra room to correctly categorical themselves.
In the event you’re okay with Dawn 2’s lack of serious, total narrative development, then there’s truly rather a lot to love about its extra private threads. In that sense, the sequel finally ends up being an excellent companion piece to the unique Dawn — however once more, your expectations should be saved in test.

And that additionally applies to the reuse of… nicely, nearly every part from the primary recreation. Each visually and mechanically, Dawn 2 may fairly simply be mistaken for its predecessor. Outdoors of some admittedly enormous new environments, the sequel is very happy to recycle as a lot stuff because it probably can.
Falcom developed Dawn 2 in a reasonably brief house of time — and it reveals. To be clear, this is not some low-cost cash-in that would have been DLC, however the recreation does wrestle to face by itself benefit at instances — like its solely actual function is to bridge the hole between Dawn and Kai no Kiseki.
Nonetheless, it is arduous to not get pleasure from Falcom’s usually partaking characters and the detailed world constructing that surrounds them. The title’s padded storytelling could grate from time to time, however its extra dramatic moments retain their affect due to the forged’s total attraction.

Certainly, protagonist Van Arkride stays one of many developer’s best-realised leads, and his closest companions act as unbelievable foils. Plus, it helps that lots of Dawn’s secondary characters are welcomed into the Arkride Options fold. Some turn out to be key social gathering members for a number of chapters at a time, whereas others come and go — however all of them deliver new and entertaining dynamics to the present group.
As you possibly can most likely inform, we’re somewhat torn on Dawn 2’s storytelling, however there’s one specific plot gadget that — 40 or 50 hours in — actually began to check our persistence. With out spoiling something particular, there is a MacGuffin that wears out its welcome lengthy earlier than the credit roll.
At first, it gives one thing new to Trails — a singular twist on Falcom’s typical narrative design. However over the course of the journey, it devolves into being an extremely predictable, extremely handy story staple that comes dangerously near cheapening the expertise.

Fortunately, this particular plot gadget would not fairly diminish what Dawn 2 will get proper — it is simply one thing that may (and possibly will) frustrate those that already need extra from the collection’ overarching themes.
It might be all the way down to the truth that the sequel would not must spend tens of hours introducing a model new forged, however we predict Dawn 2 strikes a greater gameplay steadiness than the earlier instalment. There are extra dungeons and higher boss battles, whereas facet quests, usually talking, provide a higher diploma of participant enter and interplay.
There are a number of minigames to check out as nicely, which have been noticeably absent from the primary Dawn. Fishing returns (hurrah!), there is a hacking exercise the place you are taking management of a digital assemble and transfer via maze-like ranges with the intention to open particular treasure chests, and there is even one-on-one basketball.

None of those minigames are particularly in-depth or, to be sincere, all that rewarding — however they assist break issues up while you’re between cutscenes and fight, and Trails simply feels proper when there are enjoyable little distractions available right here and there.
Talking of fight, there’s a great deal of it in Dawn 2 — principally due to the Marchen Garten, a digital dungeon that step by step expands as you progress via the primary story. One other Reverie-inspired addition, the Garten enables you to collect a celebration of your selecting and grind to your coronary heart’s content material, unlocking randomised rewards and character cosmetics as you go.
Repetitive environments reduce the Garten’s pull considerably, however very like the aforementioned minigames, it makes for a good distraction — particularly in case you get pleasure from Dawn 2’s fight, and enjoying round with character builds.

The fight system itself stays the identical: an preliminary, action-based escalation adopted by turn-based battling. The motion half continues to be fairly primary, however now you can swap between social gathering members after a profitable dodge, leading to highly effective counterattacks. There’s only a bit extra aptitude to it.
In the meantime, the satisfyingly tactile, turn-based meat of fight has been tweaked and refined. Numerous character talents have been rebalanced, abusable mechanics have been toned down, and efficient additions like crew assaults and dual-element magic arts deliver new techniques to the desk.
However as teased, it is the larger, extra necessary encounters that stand out. Dawn 2’s story may not hit as arduous because it ought to, however Falcom pulls out all of the stops with sequenced boss fights and spiralling stakes. Add some banging battle themes to the combination and that is typically Trails fight at its most intense and interesting.