Over its first couple of hours, Vampire: The Masquerade – Bloodlines 2 does its finest to persuade you that it’d really be fairly good. In opposition to all odds, this deeply troubled undertaking might rise above expectations.
However as the sport’s construction turns into an increasing number of obvious, the true Bloodlines 2 shapes as much as be a little bit of a catastrophe. This sequel to Troika Video games’ 2004 cult traditional in a short time collapses in on itself, regardless of some robust story moments and a smattering of cool concepts.
On varied ranges, Bloodlines 2 does perceive what made its predecessor so endearing. That was an undeniably flawed launch as nicely, but it surely lives on as a fascinating little time capsule — an extremely camp however richly atmospheric tackle early 2000s subculture.
Although it is set in 2024, the sequel does handle to faucet into that very same enjoyably schlocky tone — not less than once in a while. There are real moments of intrigue, be it by the sport’s lore-tinged dialogue or twisty storytelling.
If you happen to’re into that aspect of Vampire: The Masquerade — digging into the unwritten guidelines of undead society — then you definitely’ll most likely like quite a lot of what Bloodlines 2 cooks up between its solid of (largely) entertaining characters. There is a clear appreciation for the property’s underlying lore right here.
Nevertheless, not like the primary recreation, Bloodlines 2 is severely stripped again as an RPG — to the purpose the place we might hesitate to even name it one. Developer The Chinese language Room has tried to decrease expectations on this regard, suggesting that it is extra of a ‘streamlined’ expertise, however that is placing it flippantly.
Sure, you are handed loads of dialogue choices, and the title particularly tells you that your selections will have an effect — however in the end, solely two or three key selections really matter throughout the sport’s 15-hour runtime.
And even then, the ramifications are sometimes questionable. Characters will let you know that your actions have resulted in one thing, however you will hardly ever, if ever, get to see these penalties take form. More often than not, your chosen dialogue will merely lead to flavoured responses from the individual you are speaking to — after which it’s going to all be forgotten the subsequent time you meet.

What little role-playing there’s additionally suffers from Fallout 4 syndrome. That’s, you will be introduced with 4 dialogue choices, however all of them simply say the identical factor with a barely completely different angle. It is an phantasm of selection by and thru.
And that is actually our most important problem with the sport’s strategy; it goes out of its option to make you suppose that you simply’re making a distinction. For instance, Telltale-esque relationship updates seem on the high proper of the display screen when choosing an interplay, however once more, they equate to very, little or no.
Sadly, that is additionally the case on the subject of selecting a clan and background to your character. You play as a largely preestablished lead — an elder vampire referred to as Phyre — and whereas there’s nothing essentially unsuitable with that, your wiggle room is noticeably restricted.

Clan choice is arguably the largest disappointment. Bloodlines 2 has a heavy emphasis on motion fight (extra on that later) and your selection of clan determines the way you combat. Besides you will have unlocked all your clan’s skills by the point you attain the second chapter of the story, simply two or three hours in.
The talent timber — they’re extra like talent strains — are woefully undercooked, leading to what seems like a close to whole lack of character development for a lot of the recreation.
Equally, you get to briefly speak about Phyre’s previous close to the start of the narrative. It is an admittedly fascinating second, because the centuries-spanning elder reminisces about no matter background you select — however then it is mainly by no means introduced up once more past a few throwaway mentions.
As we have already coated, Bloodlines 2 has various these sparks the place it exhibits real promise, however there’s one explicit a part of the expertise that completely cripples the whole lot round it: Fabien’s flashbacks.

Fabien occurs to be a Twenties-styled detective whose psyche is by some means trapped inside Phyre’s head. Whilst a faceless voice, there is a quirky appeal to his character and his presence is undeniably intriguing. As you’d anticipate, he is key to the overarching plot; there is a thriller on the coronary heart of Phyre’s sudden awakening, and Fabien’s occupation may also help you crack the case.
Having trawled the streets of Seattle for over 100 years earlier than being jailed in one other vampire’s mind, Fabien affords perception and necessary world constructing all through your journey. The issue, as alluded, is that a lot of this info is relayed by sickeningly prolonged and criminally boring flashback sequences.
On the finish of each chapter, Phyre returns dwelling to relaxation, and Fabien desires of the previous. You are then plopped into the detective’s sneakers as he trudges the identical sandbox Seattle that Phyre does — an already barren assortment of streets, alleys, and rooftops which can be an outright chore to navigate as a result of Fabien lacks Phyre’s traversal skills.

So, as Fabien, you stroll between goal markers. Over and time and again. While you lastly get to 1, you discuss with a personality, by dialogue choices which can be by some means much more pointless than those discovered within the current.
You are alleged to be taking part in detective right here, however uncovering leads actually boils all the way down to choosing each dialogue selection and utilizing one among Fabien’s 4 vampiric powers to make individuals or objects spill the beans.
There may be zero participant company throughout these flashbacks. It is not even an phantasm of selection — it is an train in losing the participant’s time. Fabien needs to be an empathetic ally, however due to these tediously padded sequences, you will most likely find yourself hating his wisecracking guts.
The flashbacks kill the sport’s momentum time and time once more — together with any sort of replay worth that Bloodlines 2 might presumably provide. A really baffling misfire within the storytelling division.

So what concerning the fight? Motion may very well be one of many title’s solely saving graces, however all too predictably, it is hamstrung by quite a few disappointing design selections.
Basically, it is a combination of sunshine and heavy assaults, topped off with a zippy dodge mechanic. There’s really a point of depth to the melee system; dodging in several instructions allows you to carry out distinctive follow-up assaults, every with their very own makes use of.
The Chinese language Room fairly clearly spent a very good period of time on these items, and the fundamentals are satisfyingly punchy. Plus, your clan skills — as stunted as they could be — may give encounters an actual kick. A few of them really feel nice to drag off, just like the Brujah clan’s Fist of the North Star-style punch combo.

However some enemy varieties are only a nightmare to cope with, dragging quite a few encounters down into irritating territory. Weapons are arguably the largest problem, with shotgun and SMG-wielding foes locking you down with little to no warning, and making the display screen shake like Phyre’s eyes are about to blow up.
Projectiles might not be too troublesome for those who’re taking part in as a stealthier Phyre, however stealth is so typically tossed apart anyway, in favour of compelled, head-on clashes. In case your clan skills are centered on choosing opponents off from the shadows, good luck going up towards melee-only bosses and their limitless provide of lackies.
Dangerous fight balancing is one factor, but it surely will get even worse if you throw input-eating body charge drops into the equation. Sure, Bloodlines 2 runs so badly on PS5 — and PS5 Professional — that it actively impedes the motion.
And we’re not simply speaking about little dips right here and there — the sport’s full of single-digit body charge tanks. Stutters are shockingly plentiful no matter how hectic issues are; even simply turning round in an enclosed house can hitch the sport.

That is the sort of technical efficiency that beggars perception. In terms of full worth releases, we’ve not seen something this dire because the days of Bethesda’s open world PS3 excursions — and so they had been much more formidable video games than Bloodlines 2.


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