The We Had been Right here collection is the stuff of co-op magic, and at IGN Fan Fest 2026 we acquired to see its newest evolution. One take a look at the We Had been Right here Tomorrow trailer and it is clear the cult co-op collection is taking an enormous leap into new territory. Beforehand set within the labyrinthine rooms of an deserted fortress, We Had been Right here Tomorrow units its perplexing puzzles within the raygun retrofuturistic trying Norcek facility. The core of the sport – shouting at your pal by means of a walkie talkie as they show to be dumber than you ever thought attainable – stays the identical, however there are different modifications to go together with the brand new look.
“It is a story that has some acquainted characters and a few completely new ones, and we have additionally performed quite a bit with providing you with new instruments for puzzle fixing and shifting by means of the surroundings,” mentioned Martín Mittner, artistic director at Complete Mayhem video games. “And we have performed a ton of labor on the walkie-talkies to maintain you within the sport as an alternative of on Discord.”
In case you have but to expertise the generally chaotic communication of the We Had been Right here collection, there are two key roles: the Explorer and the Librarian. Often the Explorer is the one confronted with bodily interacting with the puzzles, whereas the Librarian interprets data solely they will see by means of the walkie talkie that is key to the answer.
“What I am actually enthusiastic about is accentuating the variations between the 2 gamers much more, introducing a bit extra asymmetry and giving every participant a very distinctive perspective [and] function in the entire playthrough,” added Thijs Schippers, the sport’s design director. “Yeah, that is within the DNA of this new title, by means of and thru.”
Each talked about how, in addition to giving the designers an opportunity to work on one thing aside from snowy castles, the change in setting permits for brand spanking new environments and new setups for puzzles.
“For those who’ve performed We Had been Right here Endlessly, we did this what we known as ‘mind-bendy puzzle,’ the place you are inside a D12 die and also you’re doing these bizarre warps between dimensions and getting totally different data and stuff,” mentioned Mittner. “We’re doing a little extra of that, proper? There are kind of capstone puzzles that we’re presenting which might be very mind-bendy. It will be actually fascinating to see gamers play by means of that. And likewise there’s like a novel side to the storytelling we’re doing that I am unable to actually speak too in depth about. However it’ll be very totally different in some methods from earlier titles. And it is going to be fascinating to see how the gamers work together with one another surrounding the story.”
We Had been Right here Tomorrow is coming to PC (Steam), PlayStation 5, and Xbox Collection X|S. Head over to Steam and add the sport to your Wishlist.
That is simply the newest information from IGN’s Fan Fest 2026 – test the schedule to see what else is coming and to maintain updated on all the newest from the worlds of video games and leisure.
Rachel Weber is the Head of Editorial Improvement at IGN and an elder millennial. She’s been knowledgeable nerd since 2006 when she acquired her begin on Official PlayStation Journal within the UK, and has since labored for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror films, horror video games, Crimson Useless Redemption 2, and her Love and Deepspace boyfriends.






