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Why is Battlefield 6 so afraid of massive maps?

October 28, 2025
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MORGAN PARK, STAFF WRITER

(Picture credit score: Future)

Final week: Fired up Halo: Fight Advanced on the Steam Deck and determined it is the final recreation that wants one other remake.

At some point will not be sufficient time to confidently declare Blackwell Fields the worst map in Battlefield 6, however that hasn’t stopped people from doing it anyway. I am having fun with its superb exploding oil derricks and the way in which its rolling hills and minimal constructing cowl emphasizes car play, however its main flaw is abundantly clear, as a result of it is the identical flaw that is been grinding all people’s gears since Battlefield 6’s beta: a number of of the maps that Battlefield 6 considers “massive” are literally fairly small.

Blackwell Fields is not large enough. New Sobek Metropolis is not large enough. Siege of Cairo is not large enough. Iberian Offensive is not large enough. Empire State is not large enough.

We’re past coincidence. There is a critical disconnect between what DICE and the remainder of Battlefield Studios consider Battlefield maps ought to seem like and what quite a lot of gamers clearly need, and I believe I’ve recognized an vital cause why.


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Listed below are the layouts of Blackwell Fields and New Sobek Metropolis, two “massive” Conquest maps that really feel cramped.

Picture 1 of two

battlefield 6 maps
(Picture credit score: EA)
battlefield 6 maps
(Picture credit score: EA)

And this is Mirak Valley and Operation Firestorm, Battlefield 6’s two largest maps which can be additionally extensively thought-about its greatest.

Picture 1 of two

battlefield 6 maps
(Picture credit score: EA)
battlefield 6 maps
(Picture credit score: EA)

The 4 maps have similarities. All flags are linked by contiguous roads, and the flags themselves are near the equator, not scattered within the outskirts. The principle distinction, and the explanation why Mirak and Firestorm really feel so open, are the pockets of “empty” area to the north and south (marked by pink).

Nothing thrilling exists in these pink areas. It is all filth, hill, or tree cowl, however they’re tremendous vital for a Battlefield map as a result of empty area represents choices. On Mirak, Firestorm, and numerous Battlefield classics that many hope will likely be remade sometime, outskirts are the place flanks are formulated. They’re the place scorching zones are bypassed, inventive angles are discovered, and the place overwhelmed autos can take a breather.

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battlefield 6 maps

(Picture credit score: Battlefield Studios)

These areas aren’t useful territory, however their existence is a continuing menace to in any other case fortified positions. Sobek and Blackwell are what occurs when these flanks aren’t an choice, and why they have been dubbed “Clusterf**okay lane battlers” by Reddit consumer Lemouni. Wish to bypass Sobek’s chaotic B web site by taking to the southern hills? Keep away from a pair of tanks overlaying each main highway? Snipe from a substantial distance? Sorry, its svelte borders say “keep on this slender lane.”

Blackwell is much less extreme: the modest outskirts it does have are too near the middle of the map, however its distinctive drawback is a mix of a slender east/west footprint and large open sightlines. It is simply approach too frequent to spawn and already be taking a look at (or getting shot by) an enemy. It is dangerous sufficient that this jet pilot obtained spawnkilled by enemy AA earlier than they may even take off from the airstrip.

battlefield 6 maps

(Picture credit score: Battlefield Studios)

It is outstanding that this retains occurring with maps which can be presupposed to characterize “all-out warfare.” And the bizarre half is that more room clearly exists within the maps I am calling foul on. DICE might increase the borders on its constricting maps with out breaking something.

Why is Battlefield 6 frightened of area? Is that this as a result of everybody mentioned Battlefield 2042 maps have been too huge? Nicely, they kinda have been, however even after DICE shrunk them down they have been nonetheless greater than what we’re coping with now. It is as if there is a madman on map workforce telling each sizable battleground to suck in its intestine so it will match into skinny denims.

My greatest guess is that tighter maps are simpler to adapt into Battlefield 6’s new number of modes—not simply variants of Conquest, but in addition Breakthrough (which favors a slender map), 8v8 Group Deathmatch, Rush, King of the Hill, and Domination (which all favor a pleasant clear sq.). DICE is making an attempt to have its Battlefield cake and eat Name of Obligation too, and it ain’t working.

If it is not apparent, BF Studios, lots of people need the precise reverse strategy to maps. They need freeform, pure areas. They need spawns so far-off from one another that you simply’re in a unique zip code. It is no coincidence that when Battlefield followers take to Reddit to beg for maps they used to like, they’re often speaking about islands, harbors, deserts, and forests—maps with a great deal of empty area that serves a objective.



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