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With Half-Life ties and funding from Valve, this 2000 FPS by no means made it to Steam

October 9, 2025
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For FPS sport followers of a sure classic, the title Gunman Chronicles might spark an previous reminiscence in your mind. Constructed on the Half-Life engine, and revealed by the identical firm, Sierra Studios, it additionally featured some shocking involvement from Valve. Regardless of that hyperlink, the sport, launched in 2000, has by no means made its method to any official PC storefronts, together with Steam. Now, in a brand new interview, the mission lead on Gunman Chronicles has revealed how his staff of builders ended up getting shipped out to Valve HQ to complete the sport, and why it was in the end an “anticlimactic” launch for what was a fairly formidable shooter.

Gunman Chronicles is remembered fondly by some for a few causes. The primary was its customizable weapons system, which allowed you to adapt weapons to make them carry out otherwise. It is not fairly Name of Responsibility’s gunsmith system, however it was a fairly cool innovation again within the day. The second is its weird array of enemies – one minute you may be dodging large dinosaurs, then the following you may be up in opposition to aliens. Whereas after all nowhere close to as huge a revelation and phenomenon as Half-Life, it actually shares some similarities.

It is already well-documented that Valve was concerned within the mission too, serving to the staff at Rewolf Software program get the sport over the road with funding and even workplace area at its Seattle HQ. However whereas flicking via the newest PCGamer Journal, I noticed an interview with the top of Rewolf, Herbert Flower, and he is lifted the lid on what it was like working alongside the corporate.

After assembling a gaggle of modders, scattered world wide, Flower discovered himself operating out of money to get Gunman Chronicles completed. One dev took the initiative to contact Valve, seeing as the sport was operating on the Half-Life engine, and requested the corporate to “save us.”

This resulted in Valve transport everybody engaged on the sport – “which included modders from Italy, Ukraine, and Germany” – to Seattle, Flower says within the interview. Initially set to be there for a brief spell, they ended up staying in an workplace area offered to them by Gabe Newell for round two and half months, after he gave the staff extra time to get the sport shipped. An injection of $20,000, and the help of a Valve QA tester, additionally helped push issues alongside. Flower says that regardless that they referred to him as “the sport Nazi,” the QA tester “was essentially the most useful factor we ever had from Valve, I am going to inform you what, other than the free caffeine upstairs.”

Regardless of working intently with Newell throughout this time, Flower admits the pair did not precisely get on. “It is not like we hated one another. It is like two individuals with unhealthy breath. We’re like ‘OK, cannot wait to get out of the room with this man.'”

Whereas I am positive there are numerous builders that’d be extraordinarily eager to make their sport inside Valve’s partitions at the moment, the expertise for Flower and his staff wasn’t as nice as you may think.

Gunman Chronicles: A shot of a 2000 FPS game with a player heading towards a green-lit door

He believes that, regardless of Valve handing publishing duties to Sierra, it nonetheless took an especially massive reduce from Gunman Chronicles’ gross sales – Flower claims the staff acquired solely 11% of the earnings after Sierra had additionally taken its slice of the pie. The less-than-lucrative returns, coupled with some severe exhaustion among the many staff, “threw water on the flame of my soul,” he says.

The sport’s launch ended up feeling “anticlimactic,” regardless of Gunman Chronicles’ potential. “There was no huge celebration. We had been burned out, and the staff form of simply light off as they [went] house. [We were] dropping individuals off on the airport, good mates I’d be in contact with, however by no means see in individual once more,” Flower says.

Whereas the overwhelming majority of initiatives Valve has had involvement with can be found on Steam at the moment, Gunman Chronicles is a mysterious outlier. I used to be hopeful, after I noticed this interview, that I might discover the rationale why, however Flower says he would not know for positive why it isn’t out there on Valve’s storefront. His greatest guess is a row over rights following Sierra’s absorption into Vivendi, which in flip finally merged with Activision Blizzard.

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Regardless of being constructed on the foundations of top-of-the-line PC video games ever made, making some daring swings for a sport of that point, and promoting decently effectively, the essential reception for Gunman Chronicles is one thing that also irks Flowers to at the present time. “Whenever you see critiques and so they’re like, ‘Oh, this sport is an excessive amount of like Half-Life!’ And you are like, ‘What, the most effective sport that you just ever rated? An excessive amount of like that, huh?'” A sound level, to be truthful to him.

Given its large success and monetary stability at the moment because of Steam, the supply of help, assets, and steering from Valve is a suggestion I am positive many studios aspire to obtain. That is what makes Flower’s story all of the extra intriguing. If seeing Gunman Chronicles’ title seem in your feed has received you feeling all nostalgic, check out our greatest previous video games listing. Or if turning a T-rex into Swiss cheese seems like your thought of enjoyable, our greatest dinosaur video games information has a number of choices for you.

Do you’ve any wild anecdotes about video games from many years previous? Come and share them within the PCGamesN Discord – we would love to listen to them.



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Tags: FPSfundingHalfLifeSteamTiesValve
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