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XCOM non secular successor Warhounds dumps its gen-AI portraits, and I am respiratory a sigh of aid

April 19, 2026
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I have been watching Warhounds with eager curiosity for some time now, and one in every of my greatest gripes with the upcoming turn-based technique recreation has simply been tackled by developer Everplay. Citing XCOM and Jagged Alliance as its important inspirations, it boasts all of the environmental ways and squad specialization that you really want, with a refreshing deal with cautious planning and “trustworthy physics” somewhat than random rolls. Its Steam Subsequent Fest demo, nonetheless, was tormented by the presence of generative AI, and I am very grateful to see the crew responding to suggestions.

“Throughout the announcement, playtests, and demo, we obtained a variety of suggestions about one particular concern: AI-generated character portraits.” The Warhounds developer clearly states on its Steam web page that these “are short-term placeholders for the playtest and demo variations and will likely be absolutely changed as soon as over 100 hand-made portraits are accomplished,” and notes that there was no different use of gen-AI within the creation of Warhounds. Nonetheless, they stood out like a sore thumb – shiny, unrealistic, and utterly at odds with the look of the sport itself.

Clearly, the difficulty struck a nerve, as a result of Everplay remarks that “practically each second detrimental evaluation talked about the AI portraits particularly,” regardless of them being listed as a placeholder. “So we determined to unravel the issue correctly,” it declares. “Warhounds is formally shifting away from AI-generated portraits. Our new resolution is easy – and significantly better. We now create portraits straight from every character’s in-game 3D mannequin, utilizing excessive decision, improved pores and skin shaders, and correct portrait lighting.”

To my eyes, the brand new portraits are instantly a world higher. They’re in tune with the model of the remainder of the sport, and extra intently replicate how the recruits truly look. It is a easy however efficient resolution, and I discover myself questioning why it wasn’t at all times the way in which. Once you’ve put a lot love and care into constructing every thing else, slapping gen-AI on the highest is like dumping sludge onto your cake simply because you did not have any icing handy. I would somewhat the portraits had been left clean.

The brand new system is even able to dealing with customized recruits. Once you manually customise a personality’s look, it takes their last mannequin, briefly drops them into the devoted portrait scene with lighting and an applicable pose, and captures a ‘picture’ of them to create a portrait that matches their present look. “No AI. No mismatch. Simply your squad – precisely as you constructed it.”

I would prefer to thank the crew at Everplay for listening to its group and truly responding, somewhat than merely brushing it off. It frees me as much as deal with speaking about all of the thrilling issues Warhounds is bringing to the desk: intense tactical motion with intricately designed environments that encourage cautious use of canopy, line of sight, and flanking. A squad system the place combining the precise lessons and gear for every job is vital to success. The flexibility for short-session sitdowns or intense, prolonged campaigns.

Warhounds gameplay - XCOM style turn-based tactics game.

I am notably enthused about its accuracy system, the place bullets are calculated individually and there are not any random misses on your first shot on an uncovered goal at preferrred vary, one in every of XCOM’s nice sins. Warhounds even brings penalties on each the small scale, the place your mercs will reply to your choices and bear pressure and grudges, and the grand, the place allies and missions will shift primarily based in your chosen actions and the way properly you execute upon them. Now, your squad will truly look the half as properly.

Warhounds is deliberate to launch in 2026. You’ll be able to wishlist it on Steam, the place there’s additionally a free demo obtainable to obtain.

This newest information is one more step in the precise route, and I am hopeful that the grand-scale pushback towards gen-AI property will trigger extra builders to embrace the worth of conventional placeholder property once more, just like the great hand-drawn scribbles of Slay the Spire 2. It is okay for issues to look short-term and be just a little scuffed.



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Tags: BreathingdumpsGenAIportraitsReliefsighspiritualSuccessorWarhoundsXCOM
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